25
(N/A)
15
10
5
This is a list of the things of the things that students should be able to do once they have finished playing the game. Objectives are specific and measurable (James, 2020)
The game starts off with easy questions and as the student passes a level, the next level is more challenging.
The game has to attract the attention of the learners and diverse activities should be considered to maintain that attention (Derbali, 2012)
The game informs learners of the importance of the subject matter and how learning the material can be beneficial (Derbali, 2012)
Instills the knowledge that the goal is attainable if enough effort is exerted (Derbali, 2012.)
When flow is achieved players become so involved in the activities of the game that their reactions become spontaneous and automatic Mahfouz, Joonas & Opara, 2020.)
In order for flow to be achieved, the activities in games need to be challenging and require skill to complete. Lack of challenge brings about apathy and lack of skill bring about anxiety (Mahfouz, Joonas & Opara, 2020.)
Players should be given game context help while playing so that they do not need to rely on manuals for help or get stuck (Straat, Rutz & Johansson, 2014)