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iRubric: Game/Simulation Evaluation Rubric

iRubric: Game/Simulation Evaluation Rubric

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Game/Simulation Evaluation Rubric 
Rubric Code: G2X5X5B
Ready to use
Public Rubric
Subject: Education  
Type: Assessment  
Grade Levels: 9-12, Undergraduate, Post Graduate

Powered by iRubric GBL Criteria
100 % TOTAL SCORE
  Heuristics

Maximum Score is 20 points.

20 pts

Game Flow

Maximum Score is 20 points.

20 pts

Motivation

Maximum Score is 20 points.

20 pts

Digital Literacy

Maximum Score is 20 points.

20 pts

Theoretical/Technical Grounding

Maximum Score is 20 points.

20 pts

Not Addressed
0 pts

Criteria not addressed, or non-existent.

Heuristics

The learning outcomes of the game/simulation have a clearly
Game Flow

Audience was kind of engaged, Volunteers understood but had a time doing there part
Motivation

Audience was engaged with the simulation, Volunteers had fun and did the simulation like planned
Digital Literacy

Audience was very engaged with the simulation, The Volunteers engaged and enjoyed the simulation
Theoretical/Technical Grounding
Poor
5 pts

Requires substantial clarification as to how criteria are met. Major weaknesses noted.

Heuristics

Students cant find where the information is being shown.
Game Flow

Students can kind of show some of the key aspects of modern day slavery.
Motivation

Students knows where the information is being presented and understands most of the information.
Digital Literacy

Students can show and understand the information presented.
Theoretical/Technical Grounding
Basic
10 pts

Limited evidence that criteria are fully met. Some weaknesses apparent.

Heuristics
Game Flow
Motivation
Digital Literacy
Theoretical/Technical Grounding
Good
15 pts

Minimum requirements met. Few inconsistencies and weaknesses noted.

Heuristics
Game Flow
Motivation
Digital Literacy
Theoretical/Technical Grounding
Exceptional
20 pts

Exceeds all minimum requirements. Provides specific, compelling and convincing evidence that criteria are met. No weaknesses noted.

Heuristics
Game Flow
Motivation
Digital Literacy
Theoretical/Technical Grounding



Keywords:
  • Presentation







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