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iRubric: Canterbury Pilgrim Trading Cards rubric

iRubric: Canterbury Pilgrim Trading Cards rubric

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Canterbury Pilgrim Trading Cards 
Design a trading card for 10 of Chaucer's Pilgrims. Illustrate Chaucer's pilgrims on the front of the card and include "statistics" on the back. Make sure the back of your card exmples of both indirect and direct charactization. The front of the card should be colorful/in good taste, and promote that person(advertisement).
Rubric Code: L87CAB
Draft
Public Rubric
Subject: English  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Trading Cards
  Excellent

10 pts

Good

8 pts

Fair

6 pts

Accuracy

Excellent

Information & details in the cards are always accurate and properly reflect information, ideas and themes related to the subject and time period.
Good

The information provided in the cards is accurated but could use more support or specific details related to subject or time period.
Fair

The information provided in the cards has some small inaccuracies, omissions or anachronisms.
Perspective

Excellent

Card maintains a reasonably consistent point of view and includes ideas revelant to the role and time period of the person. Characters point of view is shown clearly for the time period.
Good

Card maintains a reasonably consistent point of view and includes ideas revelant to the role and time period of the person. Characters point of view and feelings of the time frame are evident.
Fair

Card maintains a reasonably consistent point of view and includes ideas revelant to the role and time period of the person.
Creativity

Excellent

Student uses lots of visuals and color on card helps set it apart from other cards. Student gives the card its own WOW factor, instant eye catcher.
Good

Student uses lots of visuals and color on card helps set it apart from other cards.
Fair

Student uses generic form and does not show any of there own creativity.
Use of class time

Excellent

Class time used efficently and appropriately to research the era and create interesting, well written, cards; extra effort above and beyond.
Good

Class time used mostly effectively to research the era and create coherent, understandable cards.
Fair

Class time used about 50% of the time to research the era and person.





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