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iRubric: Isabelle Rosado Participation Self Grading Fall 2022 rubric

iRubric: Isabelle Rosado Participation Self Grading Fall 2022 rubric

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Isabelle Rosado Participation Self Grading Fall 2022 
Class participation is based on several important ideas: 1. We construct knowledge and learn from each other, and if you don't speak, others don't learn from you--and vice versa; 2. The evaluation of your performance is based on evidence, what can be demonstrated and observed-- you need to show what you know; 3. The more noticeable you make yourself by your participation, the more memorable you are to others when they are trying to recall who you are and what you stand for.
Rubric Code: X237XBW
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: Undergraduate

Powered by iRubric Participation
25 %
  Poor = D

D: Set; Cannot be changed.

1 pts

Fair = C

C: Set; Cannot be changed.

2 pts

Good = B

B: Set; Cannot be changed.

3 pts

A Game

A: Create criteria for your A game

4 pts

Evidence

At the end of the semester provide evidence to support your score for each category.

(N/A)

Class Attendance
20 %

Poor = D

Missed 4 or more classes
Fair = C

Missed 3 or more classes
Good = B

Missed 2 or more classes
A Game

Is always on time for class and has no UNEXCUSED absences. If they anticipate to be absent due to a softball or ROTC event, they provided an absent not or excusal note.
Evidence
Frequency of Participation
15 %

Poor = D

does not contribute or alternately dominates discussion
Fair = C

Irregularly participates, ONLY OCCASIONALLY
Good = B

initiates questions and comments, regularly participates.
A Game

Always participates in class discussion. Shares their perspectives and comments in every class. Does not refrain from asking questions.
Evidence
Forum/Perusall Participation
20 %

Poor = D

1-2 Annotations Posted readings, personal experiences, news items, videos, articles, observations, etc.
Fair = C

3-4- Annotations. readings, personal experiences, news items, videos, articles, observations, etc.
Good = B

5-6 annotations, posted personal experiences, news items, videos, articles, observations, etc.
A Game

6-10 annotations per each reading assignment. Replies to other students questions and asks questions. Provides the material used for their group lead class in case students would like to go back and view what was discussed. references other readings and/or movies etc. that relate to the class material.
Evidence
Team Participation out/in class
10 %

Poor = D

Never met with group
Fair = C

Met with group occasionally and occasionally offered input to group discussion.
Good = B

Present for most group meetings and always contributed to discussion.
A Game

Sets up group meeting times. Facilitates roles and helps to create a structure for the group. Provides materials: google doc/ google slide etc. for group to work on.
Evidence
Outside Of Class Participation
5 %

Poor = D

Never participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Fair = C

Occasionally participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Good = B

Frequently participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
A Game

Always attempts to participate outside of class despite ROTC and Softball schedule. If unable to attend outside classroom events, they have met with professor for alternative options.
Evidence
Questioning
5 %

Poor = D

Makes only statements, "(this is what you should do and how" Does not ask questions.
Fair = C

Asks some questions but makes mostly statements, or leading questions. Already has an answer before asking a question.
Good = B

Asks open ended questions.
When statements are made they are mostly in response to a question. When beginning to make a statement, tries to re-frame the statement into a question.
A Game

Answers and bounces off of other student's input and questions. Always asks questions even if they feel that the question is "dumb" (ignores the negative little voice)
Evidence
Authenticity
5 %

Poor = D

Makes statement or asks questions only based on what others want to hear. Relates to others as they want and not as self.
Fair = C

Takes into consideration self (feelings, thoughts, opinions, etc,) but continues to only give feedback that conforms to the other.
Good = B

Is beginning to be self-authoring, appearing to others as one appears to oneself.
A Game

Is respectful of other student's views but is not afraid to speak up about their own. Works well with others in the class with a good attitude and willing to work with anyone.
Evidence
Preparation
5 %

Poor = D

makes spontaneous but uninformed comments, obvious that required pre-reading not completed.
Fair = C

Comments are informed but lack completeness of comprehensive preparation
Good = B

has read assigned material and relates comments to it
A Game

Reads all assigned material and researches outside material before referencing it to the current class material. Take hand written notes in addition to perusal annotations for every reading and movie assigned.
Evidence
Originality/creativity
5 %

Poor = D

restatement of readings or comments already offered
Fair = C

Unconventional ideas but may not be well thought out or practical
Good = B

presents novel view, different perspective, original approaches
A Game

Not afraid to say something that may cause others to feel uncomfortable. Keeping the class involved and acknowledging all students and their perspectives. Semester creative project was well thought out and interactive.
Evidence
Articulation
2 %

Poor = D

mispronunciation, poor use of words, poorly organized ideas
Fair = C

Uses jargon, common expressions rather than appropriate technical terms
Good = B

clear and organized use of language, expresses ideas fluently, visual supplements
A Game

Well spoken and respectful but also staying true to one self. Being passionate towards a topic and not having a loss for words when explaining an idea.
Evidence
Presentation
2 %

Poor = D

Speaks too softly for all to hear, addreses only the instructor, monotone, upspeak
Fair = C

Inconsistent in presentation, needs reminding,variable style, mannerisms
Good = B

eye contact, address all of class, audible volume, interest & inflection in voice
A Game

Eye contact, address all of class, audible volume, interest & inflection in voice. Uses entire class space, walks around front of room. Good leadership presence. Brings a good attitude and smiles.
Evidence
Vocabulary
2 %

Poor = D

Uses cliche's, mundane vocabulary, uses terms incorrectly
Fair = C

Inconsistent in use of proper terms
Good = B

demonstrates knowledge and accurate use of terms
A Game

Refrains from words that they are not comfortable pronouncing. Using words that all individuals understand (knowing the audience) uses terms correctly.
Evidence
Receptive
2 %

Poor = D

defensive, demeans others' comments, talks over them, or disregards feedback
Fair = C

Is respectful and listens, but does not apply feedback
Good = B

accurately listens to and considers feedback from others
A Game

Acknowledges others when speaking and gives them credit when bouncing off of their ideas. Good body language when speaking with others and using their input to further guide the class.
Evidence
Inclusion
2 %

Poor = D

does not mention others or further develop ideas previously discussed
Fair = C

Implies contributions of others and bases argument on previous contributions
Good = B

builds on and relates to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name.
A Game

Builds on and relates to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name.
Evidence
Rhetoric
2 %

Poor = D

argues opinion or emotion without evidence
Fair = C

Provides weak or inconsistent evidence or reasoning
Good = B

gives evidence supporting assertions, argues logically, gives examples
A Game

References outside sources. Argues by using questions, so that others are forced to elaborate more on their views. Uses own examples and other student's examples.
Evidence
Relevance & value
2 %

Poor = D

tangential or pedantic
Fair = C

Contributes on portions or segments, but misses the big picture
Good = B

comments are pertinent to topic and add important facts and perspectives
A Game

Comments are pertinent to topic and add important facts and perspectives
Evidence




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