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Final Video Game Design Project 
A rubric of several different characteristics about videogames
Rubric Code: P247XC2
Draft
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: (none)

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  Excellent

(N/A)

Good

(N/A)

Fair

(N/A)

Poor

(N/A)

First-impression gameplay

Excellent

First-impression gameplay attracts the user's attention in comparison to other games similar in the play-store or app-store.
Good

First-impression gameplay is somewhat attractive to users.
Fair

First-impression gameplay is okay, but similar to many existing games and easily gets mistaken for others.
Poor

No effort on testing on gameplay
Title/ icon/ ad represenation

Excellent

Accurate representation of the game, as a whole, easy to remember, highly attractive
Good

Accurate representation of the game, a pretty good picture, and somewhat easy to remember.
Fair

An obscure representation seen only once in the game, not very good reminder.
Poor

A representation that has absolutely nothing to do with the game, and incredibly bad one at that
Technical Proficiency

Excellent

There are no glitches, no unexpected movement, no pauses in gameplay and no inneffective camera movements
Good

There are barely noticable glitches, unexpected movements, pauses or ineffective camera movements, but not enough to diminish gameplay
Fair

Glitches, unexpected movements, pauses and ineffective camera movements are apparrent and effect gameplay, but not enough to stop you from playing the game
Poor

Glitches, unexpected movements, pauses and ineffective camera movements are apparent and effect gameplay enough to keep you from wanting to play the game
Level Design

Excellent

Level Design is well done and clean. Fun to be in and add to the atmosphere and feeling of escapism. Transitions from one level to the next are smooth and sensible for flowing game-play.
Good

Level Design is pretty good, though there is something missing. They neither add nor detract from the game itself.
Fair

Level Design is okay, but not really that good. Sampled the previous default level design but not the same layout
Poor

Level Design is bad. No cohesion or smoothness in transition.
Replay Value

Excellent

This game can be played over and over again and be just as mush fun as it was the first time
Good

This game can be played again, but it will not be the as much fun the second time around as it was the first time it was played through
Fair

While you could play this game again, why would you really want to?
Poor

After playing it the first time, you might as well uninstall it.
Fun Factor

Excellent

This game is great fun! You can see yourself rushing to play all the time. You even make time to play it.
Good

This game is fun! Although you woudn't create time to play it, when you do have free time, it would be a welcome diversion
Fair

This game is all alright. When you get tired or frustrated with your other games, this would be one of the alternates you would consider playing instead
Poor

This game is awful. You would rather read a book than play this game
Overall Effectiveness

Excellent

If you could own only ten mobile games, this would be one of them
Good

It would hurt you to have to part with this game, but you could if you had to do so
Fair

Although it was fun to play, it would not be difficult to get rid of this game to pick up some extra cash
Poor

You would be angry at having spent your hard-earned cash on this game
Originality

Excellent

Product shows a large amount of originality and thought, ideas are creative and inventive, and this is the type of game that others would copy off.
Good

The product shows some original thought. work shows new ideas and insights. Some ideas are replicated but elevated to create a new experience.
Fair

The product uses several other people's ideas with some reimagining.
Poor

Uses other people's ideas without giving them credit. A complete copycat without elevation.
Scenario/Applied Script to the game

Excellent

Contains a clear detailed description on how the game is played and the rules are clearly explained. The scoring is fair and there are some strategies offered.
Good

Contains a clear description on how to play, somewhat good guides, the scoring isn't quite fair but it's close.
Fair

Contains an understandable description on how to play the game but there may be an area of confusion. The strategy tips may be absent
Poor

Contains a description of how to play the game, but lacks the full detail needed to understand the directions
Visual narrative

Excellent

Visual narrative is present in the game, endescriptive, and perfectly understandable
Good

Script is present and in the right place
Fair

Script/plot is present but doesn't tie into the game
Poor

No correlation between Script/Plot and the game.
User Experience

Excellent

The UI is visually well-rendered, cohesive, unique, and enticing to players.

Guides are informative, clear, simple, and intuitive.
Good

The UI is visually well-rendered, cohesive

Guides are informative, clear, and simple.
Fair

The UI is visually unique, well-rendered.

The guides are informative and clear.
Poor

UI and guides lack cohesive and clarity without narrative reasoning.
Theme

Excellent

The game board design matches the theme and has highly attractive visual elements

All characters and assets match the theme and visual storytelling.
Good

The game board design matches the theme and has standard visual elements

All characters and assets match the theme.
Fair

The game board is attractive, with visually similar visual elements.

All characters and assets are present.
Poor

The game board is playable. No theme or visual continuity is present.

No characters or assets are present.
Sound

Excellent

BG music loops and sets an appropriately entrancing mood.
SFX fits user actions and in-game visuals and enhances the intended mood of the gameplay.
Good

BG music loops and sets an appropriate mood.
SFX fits user actions and in-game visuals.
Fair

BG music loops.
SFX exist but do not fully match user or in game visuals.
Poor

Soundtrack is missing or unsuitable.
Obstacles/Difficulty

Excellent

The obstacles/puzzles entertainingly slow the player without demotivating continued play.
Good

Obstacle/puzzles slow the player in an interesting way
(e.g., freeze, trap, start over).
Fair

The obstacle moves and slows the player.
Poor

The obstacle/puzzle is missing, does not slow the player.
Characters/Asset Design

Excellent

NPCs are customized to move and change according to the user's gameplay or interaction. The appearance captivates the player's interest.
Good

NPCs are customized to move and change according to the user's gameplay or interaction.
Fair

NPCs are present with limited connectivity to the theme and/or game.
Poor

No NPCs are present.
Score

Excellent

The scoring system is clear to see. The way points are gained or lost are clear to understand and/or motivating to the user.
Good

The scoring system is clear to see. The way points are gained or lost is clear to understand.
Fair

The scoring system is clear to see.
Poor

Scoring system is missing or



Keywords:
  • Videogames







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