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iRubric: Video Game design-Final Game rubric
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Video Game design-Final Game
Adv. Video/Video Game Programming-Final Game
You will be building a game in Unity 5.5.3 It can be a FPS or Third Party. This game must contain 3 student created backgrounds (levels), 3 student created sprites ( Characters) , and must make use of some form of gravity. Remember when using complicated variables that some variable programming (equations, etc) will be very difficult to program, so take that into account when designing and always use C#.
Rubric Code:
NX849C4
By
rickmccarty
Ready to use
Public Rubric
Subject:
Arts and Design
Type:
Project
Grade Levels:
9-12
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Desktop Mode
Mobile Mode
Video Game Final
Below Basic
1 pts
Basic
5 pts
Proficient
8 pts
Advanced
10 pts
3 Rooms
Below Basic
Game includes less than 6 rooms or rooms are only 640x480. Rooms also do not include sound, collisions, obstacles, artifacts. Game does not include a start screen or an end screen
Basic
Game includes 4 rooms, however they are at the default dimensions, or do not include collisions, artifacts, obstacles or sound. Game includes a start and end screen
Proficient
Game includes 4 rooms with dimensions larger than the default. Room includes sounds, artifacts, obstacles and collisions. Game includes start and end screen without animation.
Advanced
Game includes 4 or more rooms with dimensions larger than the defaults. Room includes complex sounds, artifacts, obstacles, graphics and multiple collisions. Game includes start and end screen with animation.
3 Created Sprites or characters
Below Basic
Game includes no sprites /charaters created by author.
Basic
Game includes one created sprite/Character or 2 sprites/characters which have been modified, but not created by author.
Proficient
Game includes 3 simple sprites/characters created by author. These sprites/characters include simple circles, squares, other simple polygons, etc. Sprites/characters are saved as an individual file separate from the Unity files.
Advanced
Game includes 3 or more complicated sprites/characters. Author created or edited additional sprites/Characters for game. Bonus of 5 points per created sprites/characters over and above 3 minimum up to 25 points. Sprites/characters are saved as an individual file separate from the Unity file.
3 Created Backgrounds
Below Basic
Game includes no author created backgrounds.
Basic
Game includes 1 author created background or 2 modified backgrounds from a code pack, game pack or from the web
Proficient
Game includes 3 basic backgrounds created by the author in Illustrator, Photoshop or Game Maker. Backgrounds are saved as an individual file separate from the Game Maker file.
Advanced
Game includes 3 or more complex author created backgrounds.<BR>
Backgrounds are saved as an individual file separate from the Game Maker file. Bonus of 5 points per background for additional backgrounds created by author over and above 3 background minimum up to 25 points.
1 Start Screen
Below Basic
No start screen was created.
Basic
A basic start screen was created however buttons do not work or were not included in the start screen
Proficient
Start screen includes functioning buttons such as INFO, Start Game, etc. Buttons take players out to additional screens
Advanced
Start screen includes functioning buttons taking players to additional screens. In addition, complex info, start and end screens have been designed. Screens including animation receive a 5 point bonus.
Info Screen
Below Basic
No Info screen was created.
Basic
A basic info screen was created, however instructions did not help the player with questions about the game.
Proficient
A basic info screen was created however, the instructions for the player were poorly written, and did not help the player understand how to play the game
Advanced
A complex info screen was created, helping the player understand game play.
Game Required Elements
Below Basic
0 pts
Basic
2 pts
Proficient
5 pts
Advanced
10 pts
Collision Event
Below Basic
No collision event
Basic
Collision event programmed incorrectly
Proficient
Collision event programmed correctly
Advanced
Multiple collision events or triggers for other actions. Additional scripting to create a collision. Step or variable controlled collision event.
Jump/Gravity Event
Below Basic
No Jump/Gravity Event
Basic
Jump/Gravity event programmed incorrectly
Proficient
Jump/Gravity event programmed correctly
Advanced
Multiple jump/gravity events or triggers for additional actions. Additional scripting added to create or control jump/gravity event. Step or variable controlled jump/gravity event
Key Press Event
Below Basic
No Key Press or keyboard events
Basic
Key Press or keyboard event programmed incorrectly
Proficient
Key Press or keyboard event programmed correctly.
Advanced
Multiple Key Press or keyboard events or triggers for additional actions. Additional scripting added to create or control Key Press/Keyboard event. Step or variable controlled jump/gravity event
Scoring/Health Event
Below Basic
No Health or Scoring event
Basic
Health or Scoring event programmed incorrectly
Proficient
Health or Scoring event programmed correctly,
Advanced
Complex Health or Scoring events or triggers for additional actions. Additional scripting added to create or control Health/Scoring event. Step or variable controlled jump/gravity event
Move to Next Room Event
Below Basic
No Move to Next room event
Basic
Move to Next room event programmed incorrectly
Proficient
Move to Next Room programmed correctly
Advanced
Complex Move to Next room events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled jump/gravity event
Game Play
Below Basic
0 pts
Basic
5 pts
Proficient
10 pts
Advanced
15 pts
Game Play
Below Basic
Game does not play well. Error Codes prevent game from opening.
Basic
Game has programming problems preventing smooth play
Proficient
Game meets basic requirements for play. No code errors.
Advanced
Game has good play, good action. No code errors. Consistent play throughout game.
Game Craftmanship
Below Basic
0 pts
Basic
5 pts
Proficient
8 pts
Advanced
10 pts
Game Craftsmanship
Below Basic
Game is poorly crafted. Game play is unexciting. Game has no educational value
Basic
Game has some interesting elements. Game play is slow and players soon lose interest in the game. Game has a basic educational value
Proficient
Game has interesting and challenging elements. Game play is fun and players enjoy the game. Game has incorporated learning into game play.
Advanced
Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game Game has incorporated learning into game play and the outcome of the game is focused on education.
Enter Title
Enter Title
Work Ethic and Presentation
Below Basic
0 pts
Basic
5 pts
Proficient
8 pts
Advanced
10 pts
Work Ethic
Below Basic
Student rarely used class time to work on project. Student was continuously redirected to return to work on project. Student rarely brought materials they needed to class to complete project.
Basic
Student occasionally used class time to work on project. Student needed numerous prompts to return to work. Student was disorganized, did not bring files or flash drive on numerous days to complete project.
Proficient
Student was organized, brought files to class and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced
Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.
Presentation
Below Basic
Student did not present project to the class.
Basic
Student presented project, however, student was unprepared and did not guide the audience through the high points of the game.<BR>
<BR>
Student did not actively listen to other students as the presented
Student did not offer comments or offered inappropriate comments on other students games.
Proficient
Student developed an interesting presentation for their game.
Student actively listened to other presentations.
Student added appropriate comments on other student's games.
Advanced
Student developed an interesting and compelling presentation.
Student actively listened to other presentations
Student added appropriate and substantive comments on other student's games.
Enter Title
Below Basic
Basic
Proficient
Advanced
Enter Title
Below Basic
Basic
Proficient
Advanced
Enter Title
Below Basic
Basic
Proficient
Advanced
Subjects:
Arts and Design
Computers
Education
Types:
Project
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