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iRubric: Code.org Video Game Design rubric
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Code.org Video Game Design
Students take an imaginative story and build a video game around it. Technology facilitates and supports creative writing. http://studio.code.org/sections/VVUFZG
Rubric Code:
NX5672X
By
norbertm
Ready to use
Public Rubric
Subject:
(General)
Type:
Project
Grade Levels:
K-5
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Exceptional
4 pts
Proficient
3 pts
Developing
2 pts
Beginning
1 pts
Research
Exceptional
1.Shows in-depth
understanding of topic (Ex. Sci or SS) by including at least 4 important ideas
2. Uses each step of the Engineering Design Process
3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping to note detailed descriptions
Date:
Proficient
1.Shows in-depth
understanding of topic (Ex. Sci or SS) by including at least 3 important ideas
2. Uses each step of the Engineering Design Process
3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping to note descriptions
Developing
1.Shows understanding of topic (Ex. Sci or SS) by including at least 2 important ideas
2. Uses the Engineering Design Process
3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping
Beginning
1.Shows minimal understanding of topic (Ex. Sci or SS)
2. Parts of the Engineering Design Process used
3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping, but gathered limited information
Project Plan
Exceptional
1. Project artwork and creativity significantly support the content, used blueprint to thoroughly layout plan
2. Research and Storyboard connect well
3. Game rules fits content well, instructions are well-written and integrated into design
Date:
Proficient
1.Project uses original artwork or reuses imported images creatively
2. Research and Storyboard connect well
3. Game rules fits content well, instructions are well-written and integrated into design
Developing
1. Project uses artwork of others with some effort to change
2. Research and Storyboard connect
3. Game rules fits content well
Beginning
1. Did not try to make own artwork
2. Research and Storyboard incomplete
3. Game rules unclear fits content well
Programming
Exceptional
1. Project shows advanced understanding of blocks and procedures
2. Uses additional programming techniques
3. Is particularly well organized, logical, and debugged
Date:
Proficient
1. Project shows understanding of blocks and how they work together to meet a goal
2. Is organized, logical, and debugged
Developing
1. Project shows some understanding of blocks and how they work together
2. Has some organization and logic
3. May have a couple bugs
Beginning
1. Project shows little understanding of blocks and how they work together
2. Lacks organization and logic
3. Has several bugs
Process (design, create, test, eval
Exceptional
1. Student made significant use of the eng. design process
2. Used project time constructively, finished early or added additional elements
3. Found ways to collaborate and work beyond class time
Date:
Proficient
1. Student used design process (stated problem, came up with ideas, chose solution, built and tested, presented results)
2. Used project time constructively, met deadlines
3. Collaborated appropriately
Developing
1. Student completed parts of the eng. design process
2. Used project time well sometimes and met some deadlines
3. Collaborated at times
Beginning
1. Student did not use eng. design process
2. Did not use project time well and did not meet deadlines
3. Did not collaborate
Presentation
Exceptional
1. Presentation was five or more minutes long,
thorough, and well-planned
2. Presentation thoughtfully
explained development
process
3. Presentation included
game demo, allowed other students to play
Date:
Proficient
1. Presentation was 3-5
minutes with some planning
2. Presentation gave brief
explanation of development
process
3. Presentation
Developing
1. Presentation was under
two minutes and not
planned
2. Presentation did not
explain process
3. Presentation did not
include game demo
Beginning
1. Student did not deliver
presentation
Subjects:
Arts and Design
(General)
Types:
Project
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