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iRubric: 🎲🧩🎯 GET AWAY TO GAMIFICATION🎲🧩🎯 rubric

iRubric: 🎲🧩🎯 GET AWAY TO GAMIFICATION🎲🧩🎯 rubric

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🎲🧩🎯 GET AWAY TO GAMIFICATION🎲🧩🎯 
Rubric created for formative assesment
Rubric Code: N2X856C
Ready to use
Public Rubric
Subject: Education  
Type: Assessment  
Grade Levels: Post Graduate

Powered by iRubric Learner-Centered Activity
Self-regulated learning. Use digital technologies to support self-regulated learning processes,i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions.
  Poor

😣

1 pts

Fair

🤠

2 pts

Good

🤗

3 pts

Excellent

👾🥳

4 pts

Learning Activity

Poor

No evidence of a learner-centered instructional approach. Student work focuses on class specific content, with an emphasis on building skills and developing comprehension.
Fair

Little evidence of a learner-centered instructional approach is present. Activity uses real-world application to study content with explicit instruction.
Good

Some elements of a learner-centered instructional approach is evident. Activity uses real-world application to study content with technology.
Excellent

Supports a learner-centered instructional approach. Activity gives students an opportunity to select, organize, and present content through relevant products with the technology.
Instructional Design

Poor

Students do not have an opportunity to apply acquired skills to their lives, as well as real-world applications.
Fair

Students have an opportunity to complete a specific task that requires application of knowledge.
Good

Students have an opportunity to select from a range of real-world applications to complete a task.
Excellent

Students have an opportunity to think critically about new learning and apply this information to real-world situations.
Critical Thinking

Poor

Questions are basic and do not elicit critical thinking
Fair

Questions at a range of levels is included and some support students in moving to higher levels of thinking
Good

Most questions support students in moving to higher levels of thinking
Excellent

Questions inspire students to engage in higher- level thinking skills
Assessment

Poor

Results from formative tools are used to monitor progress.
Fair

Results from formative tools are used to plan instruction and monitor progress.
Good

Results from formative tools are used to strategically adjust instruction and monitor progress.
Excellent

Results from formative tools, along with effective feedback, are used to adjust instruction and monitor progress.
Technology

To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation.

Poor

Does not demonstrate the use of technology for a project or task.
Fair

One application/web tool is included to enhance learning and promote creativity.
Good

Some technology is included to enhance learning, and promote creativity and collaboration.
Excellent

A range of multimedia tools/ applications are included to enhance learning, and promote creativity and collaboration.
Gamification
Relevance

Poor

Does not connect to the purpose or outcome of the learning activity.
Fair

Limited connection to the purpose or outcome of the activity.
Good

Related to the purpose and outcome of the learning activity
Excellent

Has a strong connection to the purpose and learning outcome.
Customization

Poor

Apps/webs offer no flexibility to meet student needs
Fair

Apps/webs offer limited flexibility to adjust content and settings to meet student needs
Good

Apps/webs offer some flexibility to alter content and settings to meet student needs
Excellent

Apps/webs offer complete flexibility to alter content and settings to meet student needs
Thinking Skills

Poor

Limited to the use of lower order thinking skills
Fair

Mostly lower order thinking skills
Good

Some use of higher order thinking skills
Excellent

Encourages the use of higher order thinking skills
Usability

Poor

Difficult to operate
Fair

Students have to be cued each time the program is used.
Good

Teacher has to show or model how to operate the program
Excellent

Program is easy to launch and operate independently.
Appearance

Poor

It is a draft
Fair

poor pressentation
Good

Attractive presentation
Excellent

Appealing gamification project presentatiom



Keywords:
  • TTMethodology21-22

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