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iRubric: Pong Game Project Rubric

iRubric: Pong Game Project Rubric

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Pong Game Project Rubric 
Make your own version of the classic Pong Game. Be sure to include the following: Unique Background Pong Ball Paddle Controlled by Mouse Ball Bounces Off the Paddle and Edges Game Over When Ball Hits the Red Line Keep Track of the Score Win the Game
Rubric Code: RXCBA97
Ready to use
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Pong Game Project
  Below Basic

2 pts

Basic

3 pts

Proficient

4 pts

Advanced

5 pts

Background

Backdrop of game has been modified

Below Basic

No Backdrop
Basic

Backdrop Color has been changed
Proficient

Backdrop has been changed to a existing Scratch Backdrop
Advanced

Backdrop has been created by student from a online photo and uploaded into Scratch
Key Press Event

Event controlled by key press or keyboard command (ie When Green Flag is Pressed

Below Basic

No Key Press or keyboard events
Basic

Key Press or keyboard event programmed incorrectly
Proficient

Key Press or keyboard event programmed correctly.
Advanced

Complex Key Press or keyboard events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled speed or paddle size event
Ball Bounces of Walls and Paddle

A jump or gravity event applied to a game object.

Below Basic

Ball Does Not Bounce of Walls or Paddle
Basic

Ball Bounces off Walls but not Paddle
Proficient

Ball Bounces Off Walls and Paddle
Advanced

Ball Bounces Off Walls and 2 Paddles
Paddle(s) Control

Paddle(s) are controlled by mouse and/or keyboard

Below Basic

No Paddle or Keyboard control
Basic

Paddle or keyboard input programmed incorrectly
Proficient

Single Paddle is Controlled by Mouse or Keyboard
Advanced

Dual Paddles are controlled by keyboard
Game Over Event

Game Over Event Occurs when ball breaks the border line

Below Basic

No Game Over event
Basic

Game Over event programmed incorrectly
Proficient

Game Over event programmed correctly
Advanced

Complex Game Over events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled speed or paddle size event
Scoring/Health Event

Health or Scoring occurs in the game

Below Basic

No Health or Scoring event
Basic

Health or Scoring event programmed incorrectly
Proficient

Health or Scoring event programmed correctly
Advanced

Complex Health or Scoring events or triggers for additional actions. Additional scripting added to create or control Health/Scoring event. Step or variable controlled jump/gravity event
Win Game Event

Game Over Event Occurs when desired number of points is reached

Below Basic

No Win Game event
Basic

Win Game event programmed incorrectly
Proficient

Win Game event programmed correctly
Advanced

Complex Win Game events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled speed or paddle size event
Sounds

Game has incorporated sounds

Below Basic

No Sound Events
Basic

Sound Events programmed incorrectly
Proficient

One sound event programmed correctly
Advanced

Multiple sound events coded with multiple sound effects.
Game Play
  Below Basic

5 pts

Basic

10 pts

Proficient

15 pts

Advanced

20 pts

Game Play

Game play takes into account how the game plays, if the rules are followed in the game play by the designer and how well the game plays out for a new player. Do problems with the code prevent the game play from proceeding, scoring, etc. How satisfied are new players with the game.

Below Basic

Game does not play well. Error Codes prevent game from opening.
Basic

Game has programming problems preventing smooth play
Proficient

Game meets basic requirements for play. No code errors.
Advanced

Game has good play, good action. No code errors. Consistent play throughout game.
Game Craftmanship
  Below Basic

5 pts

Basic

10 pts

Proficient

15 pts

Advanced

20 pts

Game Craftsmanship

Game Craftsmanship looks at the game holistically; graphics, sprites, rooms and backgrounds, how well they work together and how they create the game play experience.

Below Basic

Game is poorly crafted. Game play is unexciting. Game has no educational value
Basic

Game has some interesting elements. Game play is slow and players soon lose interest in the game. Game has a basic educational value
Proficient

Game has interesting and challenging elements. Game play is fun and players enjoy the game. Game has incorporated learning into game play.
Advanced

Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game Game has incorporated learning into game play and the outcome of the game is focused on education.
Work Ethic
  Below Basic

5 pts

Basic

10 pts

Proficient

15 pts

Advanced

20 pts

Work Ethic

Below Basic

Student rarely used class time to work on project. Student was continuously redirected to return to work on project. Student rarely brought materials they needed to class to complete project.
Basic

Student occasionally used class time to work on project. Student needed numerous prompts to return to work. Student was disorganized, did not bring files or flash drive on numerous days to complete project.
Proficient

Student was organized, brought files to class and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced

Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.




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