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iRubric: Designing a  Learner-Centered Activity rubric

iRubric: Designing a Learner-Centered Activity rubric

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Designing a Learner-Centered Activity 
Rubric Code: JXA3B9W
Ready to use
Public Rubric
Subject: Education  
Type: Assessment  
Grade Levels: Post Graduate

Powered by iRubric Learner-Centered Activity
  Poor

1 pts

Fair

2 pts

Good

3 pts

Excellent

4 pts

Learning Activity

Poor

No evidence of a learner-centered instructional approach. Student work focuses on class specific content, with an emphasis on building skills and developing comprehension.
Fair

Little evidence of a learner-centered instructional approach is present. Activity uses real-world application to study content with explicit instruction.
Good

Some elements of a learner-centered instructional approach is evident. Activity uses real-world application to study content with technology.
Excellent

Supports a learner-centered instructional approach. Activity gives students an opportunity to select, organize, and present content through relevant products with the technology.
Instructional Design

Poor

Students do not have an opportunity to apply acquired skills to their lives, as well as real-world applications.
Fair

Students have an opportunity to complete a specific task that requires application of knowledge.
Good

Students have an opportunity to select from a range of real-world applications to complete a task.
Excellent

Students have an opportunity to think critically about new learning and apply this information to real-world situations.
Critical Thinking

Poor

Questions are basic and do not elicit critical thinking
Fair

Questions at a range of levels is included and some support students in moving to higher levels of thinking
Good

Most questions support students in moving to higher levels of thinking
Excellent

Questions inspire students to engage in higher- level thinking skills
Assessment

Poor

Results from formative tools are used to monitor progress.
Fair

Results from formative tools are used to plan instruction and monitor progress.
Good

Results from formative tools are used to strategically adjust instruction and monitor progress.
Excellent

Results from formative tools, along with effective feedback, are used to adjust instruction and monitor progress.
Technology

Poor

Does not demonstrate the use of technology for a project or task.
Fair

One application/web tool is included to enhance learning and promote creativity.
Good

Some technology is included to enhance learning, and promote creativity.
Excellent

A range of multimedia tools/ applications are included to enhance learning, and promote creativity.




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