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iRubric: Effect of sun on life rubric

iRubric: Effect of sun on life rubric

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Effect of sun on life 
Rubric Code: YXCCC42
Draft
Public Rubric
Subject: Science  
Type: Presentation  
Grade Levels: K-5

Powered by iRubric Effect of sun on life
  Supberb

25 pts

Excellent

20 pts

Good

15 pts

Fair

10 pts

Poor

5 pts

No attempt

0 pts

SC.1.E.5.4-Identify the beneficial

Supberb

Student identifies 6 or more beneficial and 6 or more harmful properties of the sun.
Excellent

Student identifies atleast 5 beneficial and at least 5 harmful properties of the sun.
Good

Student identifies at least 4 beneficial and at least 4 harmful properties of the sun.
Fair

Student identifies at least 3 beneficial and at least 3 harmful properties of the sun.
Poor

Student identifies less that 3 beneficial and less that 3 harmful properties of the sun.
No attempt

Student does not attempt to do assignment
VA.1.F.1.1-Use Various Art media an

Supberb

Student uses 6 or more examples of art media in their commercial
Excellent

Student uses at least 5 examples of art media in their commercial
Good

Student uses at least 4 examples of art media in their commercial
Fair

Student uses at least 3 examples of art media in their commercial
Poor

Student uses less than 3 examples of art media in their commercial
No attempt

Student does not attempt to do assignment
7a-Provide alternative ways for stu

Supberb

Student demonstrate 6 or more examples of competency using technology
Excellent

Student demonstrate at least 5 examples of competency using technology
Good

Student demonstrate at least 4 examples of competency using technology
Fair

Student demonstrate at least 3 examples of competency using technology
Poor

Student demonstrate less than 3 examples of competency using technology
No attempt

Student does not attempt to do assignment
5b-Use technology to create, adapt

Supberb

Student uses technology to create, adapt and personalize 6 or more learning experiences.
Excellent

Student uses technology to create, adapt and personalize at least 5 learning experiences.
Good

Student uses technology to create, adapt and personalize at least 4 learning experiences.
Fair

Student uses technology to create, adapt and personalize at least 3 learning experiences.
Poor

Student uses technology to create, adapt and personalize less than 3 learning experiences.
No attempt

Student does not attempt to do assignment




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