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iRubric: Virtual World Futuristic School rubric

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Virtual World Futuristic School 
This rubric contains the requirements for a student's first virtual reality building.
Rubric Code: Y34W57
Ready to use
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Virtual World Futuristic School
  Poor

5 pts

Fair

10 pts

Good

15 pts

Excellent

20 pts

Floor Plan

Poor

Floor plan contains 25% or less of rooms on second floor of school.
Fair

Floor plan contains 26% -50% of rooms on second floor of school.
Good

Floor plan contains 51% - 75% of rooms on second floor of school.
Excellent

Floor plan contains all rooms on the second floor of the school. All rooms are properly aligned with each other.
Hallways

Poor

Virtual world contains 25% or less of the necessary hallways to connect the rooms to each other.
Fair

Virtual world contains 26% - 50% of the necessary hallways to connect the rooms to each other.
Good

Virtual world contains 51% - 75% of the necessary hallways to connect the rooms to each other.
Excellent

Virtual world contains all the necessary hallways to connect the rooms to each other. All hallways are aligned with the rooms. No hall of mirror effects and no empty space between objects.
Textures

Poor

25% or less of rooms and hallways contain textures that are appropriate for the design theme.
Fair

26% - 50% of rooms and hallways contain textures that are appropriate for the design theme.
Good

51% - 75% of rooms and hallways contain textures that are appropriate for the design theme.
Excellent

All rooms and hallways contain textures that are appropriate for the design theme and are aligned correctly.
Static Meshes

Poor

25% or less of the virtual world contains static meshes in the appropriate places and
in each room and hallway.
Fair

26% - 50% of the virtual world contains static meshes in the appropriate places and
in each room and hallway.
Good

51% - 75% of the virtual world contains static meshes in the appropriate places and
in each room and hallway.
Excellent

Virtual world contains static meshes in the appropriate places instead of using BSP geometry. Each room and hallway contains at least one static mesh that is properly aligned.
Lighting

Poor

25% or less of rooms and hallways have the right amount of lighting and color to create the correct mood of the world.
Fair

26% - 50% of rooms and hallways have the right amount of lighting and color to create the correct mood of the world.
Good

51% - 75% of rooms and hallways have the right amount of lighting and color to create the correct mood of the world.
Excellent

All rooms and hallways have the right amount of lighting and color to create the correct mood of the world.
Stairs

Poor

World contains ONE or less sets of stairs that use BSP geometry or static meshes. Stairs are NOT aligned properly with the ground and the surrounding objects.
Fair

World contains ONE set of stairs that use BSP geometry or static meshes. Stairs are aligned properly with the ground and the surrounding objects.
Good

World contains two sets of stairs that use BSP geometry or static meshes. Stairs are NOT aligned properly with the ground and the surrounding objects.
Excellent

World contains two sets of stairs that use BSP geometry or static meshes. Stairs are aligned properly with the ground and the surrounding objects.
Walkway Platforms

Poor

Walkways are NOT used appropriately and created as balconies. They are are properly aligned with surrounding objects and have all filler panels in place.
Fair

Walkways are used appropriately and created as balconies. They are NOT properly aligned with surrounding objects and do NOT have all filler panels in place.
Good

Walkways are used appropriately and created as balconies. They are NOT properly aligned with surrounding objects and have all filler panels in place.
Excellent

Walkways are used appropriately and created as balconies. They are properly aligned with surrounding objects and have all filler panels in place.
Cathedral Ceiling Room

Poor

World contains at least one room that does NOT have a cathedral ceiling. This room has a walkway platform with stairs and/or has two door entry points.
Fair

World contains at least one room that has a cathedral ceiling. This room does NOT have a walkway platform with stairs and/or does NOT have two door entry points.
Good

World contains at least one room that has a cathedral ceiling. This room has a walkway platform with stairs but does NOT have two door entry points.
Excellent

World contains at least one room that has a cathedral ceiling. This room has a walkway platform with stairs and two door entry points.



Keywords:
  • Virtual_Reality

Subjects:

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