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Sims Rubric 
Rubric Code: N78C6X
Ready to use
Public Rubric
Subject: English  
Type: (Other)  
Grade Levels: 9-12, Undergraduate

Powered by iRubric Sims Game Play
The quality of teamwork observed by the teacher during the class period.
  Poor

(N/A)

Good

(N/A)

Collaboration

Poor

Students show little growth in their teamwork abilities when compared to prior collaborative activities:
Pairs argue throughout the class period about decisions for their Sims character. Pairs seem unable to integrate their goals, choosing to take turns deciding what the character does rather than working from a unified vision.
Good

Students show growth in their teamwork abilities when compared to prior collaborative activities:
Pairs are able to come to shared decisions regarding the Sims character. Disagreements are quickly resolved. They are able to create a team goal(s) for their game play.
Sims Reflection
  Poor

(N/A)

Good

(N/A)

Self-Reflection

Students write about learned about themselves by creating and using Sims characters.

Poor

Student only compares the Sims character's decisions/actions to what they would do or have doen. Does not connect these decisions/actions to values, beliefs, goals, or personality traits.
Good

Student makes clear connections from Sims character to their own identity by contrasting values, beliefs, goals, or personality traits as revealed by choices made.
Collaboration

Students write about positive and negative aspects of doing this activity with a partner, how doing this activity would have been different if they played Sims alone

Poor

Students do not include one of the following: positive aspect of their collaboration, negative aspect of their collaboration, or how their experience would have been different playing alone.

OR
Students are very superficial in their evaluation of their teamwork or in the discussion of how playing alone would have differed.
Good

Students honestly evaluate their experience playing Sims with a partner. Include a positive and negative aspect of the experience and discuss how their experience would be different if they played alone.
Insight

Students include two insights they had though thinking about this activity (these insights can be general or connected to the content area).

Poor

Students do not include two insights.
Good

Students include two insights.
Changes

Students include suggestions about what they would change about the activity if they were going to do it again.

Poor

Students do not offer a suggestion.
OR
Suggestions are so superficial that they are meaningless.
Good

Students offer a suggestion that is thought out.




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