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iRubric: Phil Neamonitis Fall 18 Participation rubric

iRubric: Phil Neamonitis Fall 18 Participation rubric

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Phil Neamonitis Fall 18 Participation 
Rubric Code: LXB2752
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: Undergraduate

Powered by iRubric Participation
  Poor = D

D: Set; Cannot be changed.

1 pts

Fair = C

C: Set; Cannot be changed.

2 pts

Good = B

B: Set; Cannot be changed.

3 pts

My "A Game"

A: Criteria For Your "A Game". Must build on D,C, and B Criteria.

4 pts

Evidence

At the end of the semester provide evidence to support your score for each category.

(N/A)

Class Attendance
20 %

Poor = D

Missed 3 or more classes
Fair = C

Missed 2 or more classes
Good = B

Missed 1 or more classes
My "A Game"

Attend all classes
Evidence
What Happened During The Week
20 %

Poor = D

Posted 1-2 personal experiences, news items, videos, articles, observations, etc.
Fair = C

Posted 3-4- personal experiences, news items, videos, articles, observations, etc.
Good = B

Posted 5-8 personal experiences, news items, videos, articles, observations, etc.
My "A Game"

Posted 6-9 personal experiences, news items, videos, articles, observations, etc. Discuss them in Class.
Evidence
Frequency of Participation
15 %

Poor = D

does not contribute or alternately dominates discussion
Fair = C

Irregularly participates, ONLY OCCASIONALLY
Good = B

initiates questions and comments, regularly participates.
My "A Game"

Initiates conversations, questions, and comments. Participates everyday. Is attentive in Class.
Evidence
Group Participation out/in class
10 %

Poor = D

Never met with group
Fair = C

Met with group occasionally and occasionally offered input to group discussion.
Good = B

Present for most group meetings and always contributed to discussion.
My "A Game"

Present for all group meetings ready to work, contributes to discussion and listens to group members.
Evidence
Outside Of Class Participation
5 %

Poor = D

Never participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Fair = C

Occasionally participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Good = B

Frequently participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
My "A Game"

Is always participating in activities outside of class time.
Evidence
Questioning
5 %

Poor = D

Makes only statements, "(this is what you should do and how" Does not ask questions.
Fair = C

Asks some questions but makes mostly statements, or leading questions. Already has an answer before asking a question.
Good = B

Asks open ended questions.
When statements are made they are mostly in response to a question. When beginning to make a statement, tries to re-frame the statement into a question.
My "A Game"

Asks good questions and is open to a variety of responses. Listens to other classmates.
Evidence
Authenticity
5 %

Poor = D

Makes statement or asks questions only based on what others want to hear. Relates to others as they want and not as self.
Fair = C

Takes into consideration self (feelings, thoughts, opinions, etc,) but continues to only give feedback that conforms to the other.
Good = B

Is beginning to be self-authoring, appearing to others as one appears to oneself.
My "A Game"

Is self authoring, asks questions based on personal knowledge and is aiming to gain more knowledge.
Evidence
Preparation
5 %

Poor = D

makes spontaneous but uninformed comments, obvious that required pre-reading not completed.
Fair = C

Comments are informed but lack completeness of comprehensive preparation
Good = B

has read assigned material and relates comments to it
My "A Game"

Has read assignments and comes to class with questions and ready to discuss it.
Evidence
Originality/creativity
5 %

Poor = D

restatement of readings or comments already offered
Fair = C

Unconventional ideas but may not be well thought out or practical
Good = B

presents novel view, different perspective, original approaches
My "A Game"

Brings personal views and beliefs to the discussion.
Evidence
Articulation
2 %

Poor = D

mispronunciation, poor use of words, poorly organized ideas
Fair = C

Uses jargon, common expressions rather than appropriate technical terms
Good = B

clear and organized use of language, expresses ideas fluently, visual supplements
My "A Game"

Clear and understandable communication and use of language.
Evidence
Presentation
2 %

Poor = D

Speaks too softly for all to hear, addreses only the instructor, monotone, upspeak
Fair = C

Inconsistent in presentation, needs reminding,variable style, mannerisms
Good = B

eye contact, address all of class, audible volume, interest & inflection in voice
My "A Game"

Speaks clearly and is understandable. Is compassionate about what he or she is saying.
Evidence
Vocabulary
2 %

Poor = D

Uses cliche's, mundane vocabulary, uses terms incorrectly
Fair = C

Inconsistent in use of proper terms
Good = B

demonstrates knowledge and accurate use of terms
My "A Game"

Demonstrates an understanding and accurate use of terms.
Evidence
Receptive
2 %

Poor = D

defensive, demeans others' comments, talks over them, or disregards feedback
Fair = C

Is respectful and listens, but does not apply feedback
Good = B

accurately listens to and considers feedback from others
My "A Game"

Always listens to another's point of view and is open to new thoughts and ideas.
Evidence
Inclusion
2 %

Poor = D

does not mention others or further develop ideas previously discussed
Fair = C

Implies contributions of others and bases argument on previous contributions
Good = B

builds on and relates to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name.
My "A Game"

Always refers to others with their names. Builds on what is previously known.
Evidence
Rhetoric
2 %

Poor = D

argues opinion or emotion without evidence
Fair = C

Provides weak or inconsistent evidence or reasoning
Good = B

gives evidence supporting assertions, argues logically, gives examples
My "A Game"

Provides strong evidence that enhances argument with examples.
Evidence
Relevance & value
2 %

Poor = D

tangential or pedantic
Fair = C

Contributes on portions or segments, but misses the big picture
Good = B

comments are pertinent to topic and add important facts and perspectives
My "A Game"

Participation is based on interest of the topic and goal to explore it further.
Evidence




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