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iRubric: PROJECT BASED LEARNING USING 21st CENTURY TOOLS rubric

iRubric: PROJECT BASED LEARNING USING 21st CENTURY TOOLS rubric

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PROJECT BASED LEARNING USING 21st CENTURY TOOLS 
Uncover evidence of "Higher Learning" while evaluating the presence of 21st century teaching tools in "Project Based Learning."
Rubric Code: JX9B7C6
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: 6-8, 9-12

Powered by iRubric H.E.A.T in the Class
  Poor

1 pts

Poor-Fair

2 pts

Fair

3 pts

Fair-Average

(N/A)

Above Average

(N/A)

Excellent

(N/A)

Higher Order Thinking

Poor

Students taking notes only; no questions asked?
Poor-Fair

Student learning/questioning at remembering level.
Fair

Student learning/questioning at understanding level.
Fair-Average

Student learning/questioning at Applying level
Above Average

Student learning/questioning at Analyzing level?
Excellent

Student learning/questioning at Evaluating/Creating levels
Engaged Learning

Poor

Students report what they have learned only?.
Poor-Fair

Students report what they have learned only; collaborate with others.?
Fair

Students given options to solve a teacher-directed problem?.
Fair-Average

Students given options to solve a teacher-directed problem; collaborate with others
Above Average

Students collaborate to define the task, the process, and/or the solution
Excellent

Students collaborate to define the task, the process, and/or the solution; collaboration extends beyond the classroom
Authentic Connections

Poor

The learning experience is missing or too vague to determine relevance?
Poor-Fair

The learning experience provides no real world application, or represents a group of connected activities
Fair

The learning experience provides limited real world relevance
Fair-Average

The learning experience provides extensive real world relevance
Above Average

The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
Excellent

The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
Technology Use

Poor

No technology use is evident?
Poor-Fair

Technology is used only by the teacher
Fair

Student technology use is somewhat connected to task completion
Fair-Average

Student technology use appears to be an add-on and is not needed for task completion
Above Average

Student technology use is directly connected to task completion with shared or limited resources?
Excellent

Student technology use is directly connected to task completion with one-to-one or unlimited resources




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