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iRubric: Owen Campeau self grading Participation Rubric

iRubric: Owen Campeau self grading Participation Rubric

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Owen Campeau self grading Participation Rubric 
Class participation is based on several important ideas: 1. We construct knowledge and learn from each other, and if you don't speak, others don't learn from you--and vice versa; 2. The evaluation of your performance is based on evidence, what can be demonstrated and observed-- you need to show what you know; 3. The more noticeable you make yourself by your participation, the more memorable you are to others when they are trying to recall who you are and what you stand for.
Rubric Code: H23BWCW
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: Undergraduate

Powered by iRubric Participation
  Poor = D

D: Set; Cannot be changed.

1 pts

Fair = C

C: Set; Cannot be changed.

2 pts

Good = B

B: Set; Cannot be changed.

3 pts

A Game

A: Create criteria for your A game

4 pts

Evidence

At the end of the semester provide evidence to support your score for each category.

(N/A)

Class Attendance
20 %

Poor = D

Missed 3 or more classes
Fair = C

Missed 2 or more classes
Good = B

Missed 1 or more classes
A Game

Missed no classes
Evidence
Frequency of Participation
15 %

Poor = D

does not contribute or alternately dominates discussion
Fair = C

Irregularly participates, ONLY OCCASIONALLY
Good = B

initiates questions and comments, regularly participates.
A Game

Regularly participates and initiates discussion
Evidence
Forum/Perusall Participation
20 %

Poor = D

1-2 Annotations Posted readings, personal experiences, news items, videos, articles, observations, etc.
Fair = C

3-4- Annotations. readings, personal experiences, news items, videos, articles, observations, etc.
Good = B

5-6 annotations, posted personal experiences, news items, videos, articles, observations, etc.
A Game

6+ annotations, posted experiences, news items, videos, articles, observations,
Evidence
Team Participation out/in class
10 %

Poor = D

Never met with group
Fair = C

Met with group occasionally and occasionally offered input to group discussion.
Good = B

Present for most group meetings and always contributed to discussion.
A Game

Always present for group meetings and contributes to discussion.
Evidence
Outside Of Class Participation
5 %

Poor = D

Never participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Fair = C

Occasionally participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Good = B

Frequently participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
A Game

Frequently participated in announced activities outside of class time.
Evidence
Questioning
5 %

Poor = D

Makes only statements, "(this is what you should do and how" Does not ask questions.
Fair = C

Asks some questions but makes mostly statements, or leading questions. Already has an answer before asking a question.
Good = B

Asks open ended questions.
When statements are made they are mostly in response to a question. When beginning to make a statement, tries to re-frame the statement into a question.
A Game

Often asks open ended questions.
When statements are made they are mostly in response to a question.
Evidence
Authenticity
5 %

Poor = D

Makes statement or asks questions only based on what others want to hear. Relates to others as they want and not as self.
Fair = C

Takes into consideration self (feelings, thoughts, opinions, etc,) but continues to only give feedback that conforms to the other.
Good = B

Is beginning to be self-authoring, appearing to others as one appears to oneself.
A Game

Makes statements and asks questions relating to what they truly believe/are concerned about.
Evidence
Preparation
5 %

Poor = D

makes spontaneous but uninformed comments, obvious that required pre-reading not completed.
Fair = C

Comments are informed but lack completeness of comprehensive preparation
Good = B

has read assigned material and relates comments to it
A Game

reads and relates with complete comments to assignments.
Evidence
Originality/creativity
5 %

Poor = D

restatement of readings or comments already offered
Fair = C

Unconventional ideas but may not be well thought out or practical
Good = B

presents novel view, different perspective, original approaches
A Game

has well thought out original thoughts/views/ideas.
Evidence
Articulation
2 %

Poor = D

mispronunciation, poor use of words, poorly organized ideas
Fair = C

Uses jargon, common expressions rather than appropriate technical terms
Good = B

clear and organized use of language, expresses ideas fluently, visual supplements
A Game

clear, concise use of language to express ideas.
Evidence
Presentation
2 %

Poor = D

Speaks too softly for all to hear, addreses only the instructor, monotone, upspeak
Fair = C

Inconsistent in presentation, needs reminding,variable style, mannerisms
Good = B

eye contact, address all of class, audible volume, interest & inflection in voice
A Game

good mannerisms, confident, adequate volume, strong voice.
Evidence
Vocabulary
2 %

Poor = D

Uses cliche's, mundane vocabulary, uses terms incorrectly
Fair = C

Inconsistent in use of proper terms
Good = B

demonstrates knowledge and accurate use of terms
A Game

uses terms accurately
Evidence
Receptive
2 %

Poor = D

defensive, demeans others' comments, talks over them, or disregards feedback
Fair = C

Is respectful and listens, but does not apply feedback
Good = B

accurately listens to and considers feedback from others
A Game

listens to others, considers their statements/questions, takes feedback into consideration.
Evidence
Inclusion
2 %

Poor = D

does not mention others or further develop ideas previously discussed
Fair = C

Implies contributions of others and bases argument on previous contributions
Good = B

builds on and relates to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name.
A Game

does well at building upon and relating to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name
Evidence
Rhetoric
2 %

Poor = D

argues opinion or emotion without evidence
Fair = C

Provides weak or inconsistent evidence or reasoning
Good = B

gives evidence supporting assertions, argues logically, gives examples
A Game

provides strong evidence toward claims, logically argues, gives examples.
Evidence
Relevance & value
2 %

Poor = D

tangential or pedantic
Fair = C

Contributes on portions or segments, but misses the big picture
Good = B

comments are pertinent to topic and add important facts and perspectives
A Game

comments made pertain to topic and add value to conversation
Evidence




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