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iRubric: Final - Game Design rubric

iRubric: Final - Game Design rubric

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Final - Game Design 
Design a Game with 1 full Level. Create at least 70% of the assets. Can be 2d or 3d. Copyright Laws apply.
Rubric Code: CX6425B
Ready to use
Public Rubric
Subject: Arts and Design  
Type: Project  
Grade Levels: 9-12, Undergraduate

Powered by iRubric Game Design
  20

Exceeds

(N/A)

15

Meets

(N/A)

10

Approaching

(N/A)

5

Experiencing Difficulty

(N/A)

Planning

Written ideas
Reference sheet
Rough-drafts
List of needs

20

Planning was fully documented:
15

Planning was mostly documented:
10

Planning was partially documented:
5

Planning was barely documented:
Layout Craftsmanship

20

Level Design is complete in professionalism;

including elements & principles of Design
15

Level Design is adequate
in professionalism;

including elements & principles of Design
10

Level Design is partial
in professionalism;

including elements & principles of Design
5

Yikes...what happened?
Artwork Design

20

The artwork is all original and unique in design in relation to purpose and theme.
15

The artwork is mostly original and unique in design in relation to purpose and theme.
10

The artwork is partially original and unique in design in relation to purpose and theme.
5

The artwork is copied or shows no originality in relation to purpose and theme.
Guidelines/Direction

20

Met all requirements.

All reflects audience of choice
15

Met most requirements.

Most reflects audience of choice
10

Met some requirements.

some reflects audience of choice
5

Met very few requirements.

barely reflects audience of choice
Use of classtime

20

All of class time was used to create or improve design.

Doesn't disrupt others.
15

most of class time was used to create or improve design.

Rarely disrupts others.
10

some of class time was used to create or improve design.

sometimes disrupts others.
5

very little of class time was used to create or improve design.

frequently disrupts others.



Keywords:
  • 3d modeling, maya, 3dsmax, 3ds max Unity


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