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RPG Final Project 
You will be continuing on the project we started on during the second 6 weeks in RPG Maker. The following rubric is going to be used to grade your game. There will be smaller grades each week, but your final grade will be taken from this rubric, and averaged together with your final exam grade.
Rubric Code: BX4486B
Draft
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Video Game Final
Different components that will make up your final grade for Video Game Design.
  Poor

Poor development, not much work done in class. Needs much improvement.

2 pts

Fair

The game has some potential, but lacks essential design mechanics that make a game successful. Idea is there, but work ethic needs improvement.

5 pts

Good

The game has a well thought out idea, and can be successfully played. Obvious effort and time went into the game design process.

7.5 pts

Excellent

After hours went into this game. Very well developed story, and development is overall planned and thought out. Work ethic and time management were carefully executed. Very well planned. Not much room for improvement.

10 pts

Story/Content

Students must have their story thought out and included in their game. We must be introduced to it at the start of the game, and it must unravel as we continue through the game. You need at least 30 minutes of continuing gameplay!

Poor

Story line is poorly introduced, and doesn't have any linearity through the game. Random parts thrown together that are hard to comprehend. Makes game play very boring and gives the game no depth.
Fair

The story line is somewhat introduced at the beginning of the game, but gets lost as we begin adventuring or is so basic that the player gets bored from the repetitiveness (IE: Go get that to do this...over and over.)
Good

The story line is well introduced, and a main quest or story keeps us engaged as we progress through the game. It keeps the player involved and guessing at what will happen or evolve next.
Excellent

The story line is prominent in the beginning of the game, and continually evolves and keeps the player guessing at what happens next. There is a progression to the game that keeps the player engaged and most importantly invested in the game.
Maps and Composition

Students must have developed maps that the player can efficiently get through. This should be a natural element to the game, and each map should be well planned to make the player aware of how to get in/out of towns/maps.
You also need to have 3 different climates, one being snow, one being desert, one being grass/forest.

Poor

Overall map design is weak. There is no depth to the game, and the player looses interest and has no incentive to continue playing. Minimal map creating, using preloaded templates.
Fair

The effort is somewhat visible. Map design suggests playability but there aren't enough finishing touches that made the overall composition of each map clear. No easy/entrance to each map.
Good

Map design was well thought out. The player can easily guide him/herself through the game without worrying about how to leave each town. The maps benefit the story rather then make it a task to get through each one.
Excellent

Carefully excecuted map design and composition. Guiding oneself through the game comes second nature, and you can focus on the overall story and gameplay. Very well done, and each map seems unique in its own way. No preloaded templates.
Items and Monsters

You need to have at least 15 different items that are used at some point in your game. You must have at least 10 unique Monsters in your game, as well as 1 main antagonist that you constantly battle through the game.

Poor

Items and monsters have no relation to the games story. Used premade monsters and items and put no creativity of their own into the game.
Fair

Items and monsters progress as the game does. Designer took the time to create some of their own items and monsters. Still lacking the necessary requirements.
Good

Requirements are met, and the items and monsters have some effect to the overall gameplay and story.
Excellent

Requirements are met and even exceed expectations. The designer took careful consideration into the planning and what each item/monster will do for the game. Well thought out stats for each item and monster.
Weapons and Armor

You need to have at least 10 different weapons in your game. You also need 10 different armors in your game. Make sure they different in each of their own way, whether that be unique names, or stats, there must be some differentiating aspect in each item.

Poor

Weapons and armor have no significance from one another. Used premade weapons/armor and did not meet requirements.
Fair

Weapons and armor differentiate from one another in some fashion. Designer didn't quite meet requirements but they attempted to meet them.
Good

Weapons and armor are unique in their own way. The designer met requirements and expectations. Higher tier items unravel alongside the story, bringing importance in upgrading your weapon/armor.
Excellent

Designer met and exceeded expectations. The design of each weapon and armor are unique in their own way and they did not reuse any old names/statistics.
Classes/Actors/XP

The character and actors need to be well composed. The XP and overall stat curve of each actor needs to work with the game so it makes gameplay enjoyable. This can be successfully done by testing out different curves through different areas in your game.

Poor

RPG generated character/class. Did the least amount of customizing and didn't have anything that made it unique for this category. Plain.
Fair

An attempt at creating their own character and class is visible. The overall stat curves don't reflect the progression of the game, and it makes gameplay non-pleasant.
Good

Unique character, classes, and actors. The stat curves fit well with the game, and testing of them can be seen. No premade characters were used.
Excellent

Unique in every way. The designer made their own characters/classes/and had just the right stat curve that kept the player engaged. Previous testing went into each part of the game in order to enhance the gameplay.
Presentation

You need to successfully present the overall idea/story of your game to the potential investors(classmates) in a maximum of 5 minutes. Include screenshots of your game, or videos, that will make watching the idea develop more enjoyable, and can attract more investors.

Poor

Presentation was poorly composed. The designer did not speak as if they were interested in their own game. No content or actual footage/screenshot from their game. Left a bad first impression of the game.
Fair

Presentation gave the audience an overall idea about the game, but failed to attract potential investors. The presentation didn't include any worthy content that could attract people off of their first impression.
Good

Presentation was well together, and we got a sense of the overall story. The designer had different gameplay scenes throughout the presentation, and used great visual aids that went along with what he/she was talking about.
Excellent

Presentation was excellent! The designer took the time to include the story, gameplay, the overall goal of the game, and just enough information that will attract investors, but leave them wanting more. Don't spoil everything through your presentation!
Playability

Is your game clean of glitches/issues that would make it unplayable? Game testing is essential in this phase to make sure there are no overlooked problems that could hurt the gameplay and overall functionality. (Tip: Have a friend play test your game!)

Poor

Problems right out of the gate. Hard to navigate through maps/towns. No clear exit/entrances to buildings and towns. Not a pleasant experience.
Fair

Somewhat put together game. Was a headache to enter and leave most towns, and overall transfer functionality was tested poorly. Gameplay was a chore, rather then a positive experience.
Good

Game has clear paths to get in and out of towns. Navigating through the world is second nature, rather then having to look for the exit to a building. Gameplay was on the positive side and didn't create stress when having to enter towns/buildings.
Excellent

Game design was on point. Towns and buildings are well put together, navigation is second nature. You get to enjoy the gameplay and story rather then focusing on how do I get from point a to point b. Testing went into each and every part of the game.
Comprehension/Grammar

How well your game can played and comprehended without spelling/grammar errors. Promising games make sure to avoid any grammar/technical issues, but also incorporate some 'tone/theme' throughout their game.

Poor

Errors not just in grammar, but spelling as well. Story is all over the place and does not keep the player engaged. Lazy design overlaps into the spelling/grammar aspect of the game.
Fair

Spelling and grammar errors are visible, but the story is somewhat put together. Proofreading before completion date was obviously forgotten, and there are clear mistakes throughout the game.
Good

There are minimal spelling and grammar issues. The story is well put together and can be understood and followed without major issues.
Excellent

There are no spelling and grammar issues and the story gets comprehended second nature. A great game that had extra hours put into the testing phase in order to sort out and spelling/grammar issues that could potential scare users from your game.




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