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iRubric: Project Game Duties [Daily Grading] rubric

iRubric: Project Game Duties [Daily Grading] rubric

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Project Game Duties [Daily Grading] 
When projects are assigned, this rubric takes effect on all students.
Rubric Code: WXWBW36
Draft
Public Rubric
Subject: Arts and Design  
Type: Assignment  
Grade Levels: 9-12

Powered by iRubric Project Game Duties
  Excellent

5 pts

Good

4 pts

Fair

3 pts

Poor

2 pts

Work Ethic

Excellent

Student is well behaved and focused throughout participating in the designing process. The game is completed.
Good

Student is somewhat behaved. The student has minor distractions causing the game to not be almost completed.
Fair

The student has distractions causing the game to not be almost completed.
Poor

The student has too many distractions causing the game to not be completed or even started.
Engagement

Excellent

Student is listening to lecture and participating on demonstration. It is evident that the student is well prepared.
Good

Student is somewhat listening to lecture and participating on demonstration. It is evident that the student is somewhat prepared.
Fair

Student is rarely listening to lecture and participating on demonstration. It is evident that the student is somewhat prepared.
Poor

Student is NOT listening to lecture and participating on demonstration. It is evident that the student is NOT prepared.
Content

Excellent

Student is applying elements of creativity. He/she demonstrates learners critical analysis and creative but practical solution.
Good

Student is somewhat applying elements of creativity.
Fair

Student is rarely applying elements of creativity.
Poor

Student is NOT applying elements of creativity.
Trouble Shooting

Excellent

Student is doing an excellent job troubleshooting simulation techniques and experimentation.
Good

Student is somewhat doing an good job troubleshooting simulation techniques and experimentation.
Fair

Student is somewhat doing a fair job troubleshooting simulation techniques and experimentation.
Poor

Student is NOT troubleshooting simulation techniques and experimentation.
Headphone use/CellPhone Use

Excellent

Student has not used his cell phone or headphones in class during non-computer audio lesson/demonstrations.
Good

N/A
Fair

N/A
Poor

Student has used his cell phone or headphones in class during non-computer audio lesson/demonstrations.





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