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iRubric: Game Design Unit (Individual) rubric
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Game Design Unit (Individual)
Game Design Unit
Rubric Code:
T99B8B
By
jmiles
Ready to use
Public Rubric
Subject:
Arts and Design
Type:
Assessment
Grade Levels:
6-8
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Desktop Mode
Mobile Mode
Game Design
600XP
Excellent
100 pts
Good
85 pts
Fair
70 pts
Poor
50 pts
Followed Directions
Excellent
Student followed all directions correctly. All parts of game and outside work (worksheets, etc.) have been completed and turned in.
Good
Student followed most of the directions. Most or all of the parts of game and outside work (worksheets, etc.) have been completed and turned in.
Fair
Student followed few directions, and the project suffered due to not following instructions. Student has not completed and turned in all parts of the game and outside work (worksheets, etc.).
Poor
Student did not follow directions for this project or only followed a few. The project has suffered due to not following instructions. Student has missing parts to game and/or did not complete outside work (worksheets, etc.).
Creativity
Excellent
Student obviously worked hard at creating a creative and original game design. The game's art is highly creative.
Good
Student designed a creative and original game, however with more effort, the game could look even better.
Fair
Student used very little creativity to create the game. The game may be a copy of an already existing game (such as Monopoly), and therefore not original. The game looks plain or boring.
Poor
Student did not use any creativity to create this game. The game is unfinished and plain.
Behavior / Classroom Etiquette
Excellent
Student has demonstrated great classroom etiquette and behavior. Student worked and talked with teacher and classmates in a respectful and productive manner. Student helped others without being asked.
Good
Student's behavior and classroom etiquette is not a problem. Student worked and talked with teacher and classmates in a respectful and productive manner.
Fair
Student's behavior and/or classroom etiquette is sometimes a problem. Student sometimes talks to teacher and/or classmates in a disrespectful manner.
Poor
Student's behavior and/or classroom etiquette is a major problem. Student has received disciplinary actions in class during this project due to his/her behavior. Student often talks to teacher and/or classmates in a disrespectful manner.
Use of Class Time
Excellent
Student is highly skilled in time management. Student stayed on task 85% - 100% of the time. Student did not waste class time.
Good
Student used class time adequately. Student stayed on task 70% - 85% of the time.
Fair
Student did not use class time adequately. Student wasted some class time and was off-task too often for this project. Student stayed on task 50% to 70% of the time.
Poor
Student wasted his/her time in class, and may have attempted to disrupt others from learning and working. Student was off-task for most to all of the project. Student stayed on task 0% to 50% of the time.
Game Product
Excellent
Student designed and created a well-thought out game. The game looks inviting and fun to play. Student put a lot of effort into making the game look great.
Good
Student designed and created a game that looks playable. It's apparent that a lot of thought went into the design of the game, and with a little more effort could have created a game that matched the design effort.
Fair
Student designed and created a game, however the game does not look inviting and fun to play. The game might look like it could fall apart or there could be missing pieces to the game.
Poor
Student did not put thought into the design or creation of the game. Student did not participate in the creation of the game or only worked a small amount on the game design.
Gameplay
Excellent
Student created a great game that is fun to play. The rules are easy to understand. It's obvious that the student put a lot of thought into what it would be like to play his/her game. There are no missing pieces to the game.
Good
Student created a playable game, however with a little more work the game could have been more fun to play. The rules may be a little difficult to understand.
Fair
Student created a game, however it's difficult to understand how to play it. The instructions are difficult to understand. There may be missing parts to the game. Student did not put a lot of thought into how to play the game.
Poor
Student did not create a playable game. There are parts missing to the game, and/or there are no instructions. Student did not put thought into how one could actually play his/her game.
Subjects:
Arts and Design
Types:
Assessment
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