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iRubric: Invasion Game Assessments rubric

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Invasion Game Assessments 
Authentic Assessments for Invasion Games. Invasion Games Examples: Basketball, Flag Football, Speed Ball, Rugby, Soccer, Lacrosse, Ultimate Frisbee. Adapted from: Harvey, Stephens. 2007. Using a Generic Invasion Game for Assessment. JOPERD Volume 78. No. 4. Retrieved from http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=EJ795561.
Rubric Code: JX88B86
Draft
Public Rubric
Type: Assessment  
Grade Levels: K-5, 6-8

Powered by iRubric Invasion- Game Rubric
  Level 4

Exceptional

4 pts

Level 3

Proficient/ Reliable

3 pts

Level 2

Inconsistent

2 pts

Level 1

Struggling

1 pts

On- the- ball Play

Passing and Receiving

Level 4

Exceptional

Able to anticipate next pass. Uses variety of passes (based on type of game). Force/ strength of pass is always correct. Recognizes and anticipates open passing lanes. Hands ready to receive. Able to receive pass while on the move.
Level 3

Proficient/ Reliable

Attempts to vary types of passes and identifies safe passing lanes. Passes are not always accurate and proper force utilized. Most of the time is able to anticipate next pass, and head is up.
Level 2

Inconsistent

Uses one type
of pass proficiently. No recognition
of safe passing
lanes and ball is still
“hot potato”-like.
Receives ball statically(not on the move)
and with head
down.
Level 1

Struggling

Uses one main
type of pass and
this is not consistently
good. Ball
is like a “hot potato.”
Head down
when receiving
and consequently
does not know
where next pass is.
Off- the ball

Movement and Support

Level 4

Exceptional

Looks to get free (make themselves available for a pass)/
open all the time.
Goes away from the
ball and then comes
back to receive. Uses
correct supporting
angles and distances
and moves into safe
passing lanes.
Level 3

Reliable

Sees open spaces
and dynamically
moves into them.
Starts to use correct
supporting angles
and distances but
does not always
move into safe passing
lanes.
Level 2

Inconsistent

Occasional cuts, but
not very dynamic
(slow). Sporadically
sees open spaces
to move to. Hides
behind players when
moves and tends to
run away from the
ball.
Level 1

Struggling

“ROOTED.” Cuts
are slow and rare.
Runs away from
the ball to avoid
it.
Anticipation

Awareness

Level 4

Dynamic

Sees open spaces to
move to in order to
receive passes. Looks
to intercept the play
and gains a lot of success
doing this. Knows
where other people
are on the field/court
before receiving the
ball.
Level 3

Proactive

Sees open spaces to
move to in order to
receive passes. Looks
to intercept the play
but is not always
successful. Knows
where other people
are on the field/court
before receiving the
ball.
Level 2

Reactive

Stands still a lot of
the time. Starts to be
aware of free/open
spaces. Reacts to
where other people
are and what other
people do, without
knowing where
others are on the
field/court.
Level 1

Passive/Static

Stands still a lot
of the time. Lacks
awareness of free/
open spaces. Does
not know where
others are on the
field/court.
Defending Players and Space

Level 4

Tight

Marks players and
spaces at the right
times. Does not over-commit.
Shows players
away from danger
areas. Uses concepts
of pressure, support,
and cover and applies
them correctly. Knows
where he or she is
in relation to other
defending players and
stays compact with
other players.
Level 3

Solid

Starts to mark space
and players (person
to person and zonal)
and does this most
of the time. Looks to
intercept the ball and
does not over-commit,
but does not
always show them
away from danger areas. Sometimes loses
position in relation
to others and gets
caught out. Stays
compact most of the
time.
Level 2

Reactive

Tends to follow one
person. When a tackle
is made he or she
over-commits and
leaves team exposed.
Defends alone and
not as a team.
Level 1

Passive/Static

Tends to follow
one person
or totally marks
space when not
required to. When
a tackle is made
(this is rare) he or
she over-commits
and leaves team
exposed.
Grade:



Keywords:
  • Invasion Games, Authentic Assessments.


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