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General Game or Activity 
Rubric Code: B223XBB
Draft
Public Rubric
Type: Assessment  
Grade Levels: 6-8, 9-12

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  Excellent

4 pts

Good

3 pts

Fair

2 pts

Not Yet

1 pts

Competency

Excellent

Consistently (more than 75% of the time) demonstrates competency and/or refines activity-specific movement skills
in 2 or more lifetime activities.

Applies corrective feedback the first time.
Good

Often (~50 to 75% of the time) demonstrates competency and/or refines activity-specific movement skills
in 2 or more lifetime activities.

Applies corrective feedback after hearing it TWO to THREE times.
Fair

Sometimes (~25 to 50% of the time) demonstrates competency and/or refines activity-specific movement skills
in 2 or more lifetime activities.

Applies corrective feedback after hearing it THREE to FOUR times.
Not Yet

Rarely (less than 25% of the time) demonstrates competency and/or refines activity-specific movement skills
in 2 or more lifetime activities.

Rarely if ever applies corrective feedback.
Knowledge

Excellent

Accurately and consistently applies the terminology associated with exercise and participation in selected individual and/or group performance activities.
Good

Accurately and often applies the terminology associated with exercise and participation in selected individual and/or group performance activities.
Fair

Sometimes applies the terminology associated with exercise and participation in selected individual and/or group performance activities.

Terminology is sometimes not correctly used when it is used.
Not Yet

Rarely applies the terminology associated with exercise and participation in selected individual and/or group performance activities.

Terminology, when used, is often not done so correctly.
Movement

Excellent

Consistently uses movement concepts and principles (e.g. force, motion, rotation) to analyze and improve performance of self and/or others in a group activity, individual activity, or self-selected skill.

Applies corrective feedback to improve movement/skill performance.
Little to no corrections needed.
Good

Often uses movement concepts and principles (e.g. force, motion, rotation) to analyze and improve performance of self and/or others in a group activity, individual activity, or self-selected skill.

Often applies corrective feedback to improve movement/skill performance. 2-3 corrections needed.
Fair

Sometimes uses movement concepts and principles (e.g. force, motion, rotation) to analyze and improve performance of self and/or others in a group activity, individual activity, or self-selected skill.

Does not always demonstrate a grasp of the biomechanical movement concepts.

Sometimes applies corrective feedback to improve movement/skill performance. 4-5 corrections needed.
Not Yet

Rarely uses movement concepts and principles (e.g. force, motion, rotation) to analyze and improve performance of self and/or others in a group activity, individual activity, or self-selected skill.

Has persistent difficulty in demonstrating an understanding of the biomechanical movement concepts.

Rarely applies corrective feedback to improve movement/skill performance. >5 corrections needed.
Strategizing

Excellent

Consistently uses strategies and tactics effectively during game play in net/wall and/or
target games.

Is able to explain and design effective game/activity strategies that fit the game/activity in question and manifest well in actual game play.
Good

Often uses strategies and tactics effectively during game play in net/wall and/or
target games.

Is able to explain and design game/activity strategies for the game/activity in question, but they do not always manifest well during game play.
Fair

Sometimes uses strategies and tactics effectively during game play in net/wall and/or
target games.

Is able to explain game/activity strategies for the game/activity in question, but they do not always manifest well during game play.

Has difficulty coming up with a design strategy on his or her own.
Not Yet

Rarely uses strategies and tactics effectively during game play in net/wall and/or
target games.

Is unable to explain or design game/activity strategies for the game/activity in question.
Game Play

Excellent

Alters his or her game plan to fit his or her opponent's skill level or the environmental conditions within the first minute or 2 of a game/activity.
Good

Alters his or her game plan to fit their opponent's skill level or the environmental conditions, but it may take between 2-4 minutes to "read" the opponent or the environment.
Fair

Alters his or her game plan to fit his or her opponent's skill level or the environmental conditions, but it takes 2+ minutes of a 3- minute round to "read" the opponent or the environment.
Not Yet

Rarely if ever alters his or her game plan to fit his or her opponent's skill level or the environmental conditions.
Communication

Excellent

Gives AND receives communication to/from his or her teammates in a manner that enhances game play.
Good

Gives AND/OR receives communication to/from his or her teammates in a manner that enhances game play.
Fair

Gives OR receives communication to/from his or her teammates in a manner that enhances game play.
Not Yet

Does not communicate with his or her teammates in a manner that enhances game play.
Etiquette and Safety

Excellent

Consistently exhibits proper etiquette, respect for others and teamwork while engaging in physical activity and/or social dance.

Consistently applies best practices for participating safely in physical activity, exercise and
dance.

Correction/redirection is seldom, if ever, needed.
Good

Often exhibits proper etiquette, respect for others and teamwork while engaging in physical activity and/or social dance.

Often applies best practices for participating safely in physical activity, exercise and
dance.

Correction/redirection is needed at least once per class.
Fair

Sometimes exhibits proper etiquette, respect for others and teamwork while engaging in physical activity and/or social dance.

Sometimes applies best practices for participating safely in physical activity, exercise and
dance.

Correction/redirection is needed at least twice per class.
Not Yet

Rarely exhibits proper etiquette, respect for others and teamwork while engaging in physical activity and/or social dance.

Rarely applies best practices for participating safely in physical activity, exercise and
dance.

Correction/redirection is needed 3 or more times per class.





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