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iRubric: Educational Game Evaluation Rubric

iRubric: Educational Game Evaluation Rubric

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Educational Game Evaluation Rubric 
This rubric was created to determine if any specific virtual game is a good candidate to incorporate in a World Language classroom. There are six different criteria to follow. The following scores will indicate the level of effectiveness. 0 - 6 not effective 7 -12 some effectiveness 13 - 18 effective
Rubric Code: DX46B5X
Ready to use
Public Rubric
Subject: Foreign Languages  
Type: (Other)  
Grade Levels: 9-12

Powered by iRubric Criteria
  Poor

1 pts

Fair

2 pts

Good

3 pts

World Language standards suportive

Poor

The game does not supports the World Language goals or Standards at all.
Fair

The game supports the World Language goals or Standards to some extent.
Good

The game truly supports the World Language goals or Standards most of the time if not all of the time.
Visual, graphic

Poor

The graphics or visuals of the game are not clear, appealing to encourage performance base Language learning at all.
Fair

The graphics or visuals of the game are somewhat clear or appealing to encourage performance base Language learning throughout the game.
Good

The graphics or visuals of the game are clear and appealing to encourage performance base Language learning throughout the game.
Sound

Poor

The sounds of the game are not clear and interferes with any attempt to have interpersonal communication.(listening skills)
Fair

The sounds of the game are somehow clear and sometimes interferes with any attempt to have interpersonal communication.(listening skills)
Good

The sounds of the game are clear and it doesn't interfere with any attempt to have interpersonal communication.(listening skills). The sounds enhanced the learning process.
Goals and Objectives

Poor

The goals and objectives of the game are not clear and does not support the Ky World language standards at all. It is difficult for a player to figure out what to do.
Fair

The goals and objectives of the game are somehow clear and does not completely support the Ky World language standards. It is difficult at times for a player to figure out what to do.
Good

The goals and objectives of the game are clear and does support the Ky World language standards. It is simple for a player to figure out what to do.
Interactivity . Performance

Poor

The Interactivity and performance of the game are not simple to do. The ratings of the audience are not totally controlled allowing all type of audiences which can be detrimental to the learning process. It is difficult for a player to figure out what to do.
Fair

The Interactivity and performance of the game are somehow simple to do. The ratings of the audience are somehow controlled, but at times some undesired audiences appear. This can be sometimes detrimental to the learning process. It is sometimes for a player to figure out what to do.
Good

The Interactivity and performance of the game are simple to do. The ratings of the audience are controlled, stopping some undesired audiences appear. This protects not only the learner, but also the learning process. It is easy for a player to figure out what to do.
Individualized Instruction

Poor

The Interactivity and performance of the game does not support individualized instruction. The game is target to only one specific audience. The mechanics of the game makes it difficult for different audiences to use the game. It is difficult for a player to figure out what to do.
Fair

The Interactivity and performance of the game sometimes supports individualized instruction. The game is target to some audiences. The mechanics of the game makes it sometimes difficult for different audiences to use the game. It is at times difficult for a player to figure out what to do.
Good

The Interactivity and performance of the game supports individualized instruction. The game is target to most if not all audiences. The mechanics of the game makes it accessible for different audiences to use the game. It is easy for a player to figure out what to do.



Keywords:
  • World Language Evaluations, games evaluations


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