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iRubric: Australian Attraction Model rubric

iRubric: Australian Attraction Model rubric

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Australian Attraction Model 
Go through the design process to plan and create a model of an existing Australian Attraction.
Rubric Code: MX93AWC
Draft
Public Rubric
Subject: Arts and Design  
Type: Assessment  
Grade Levels: K-5

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  Great

(N/A)

Good

(N/A)

Fair

(N/A)

Poor

(N/A)

Design Process
40 %

Identify - What is the problem or task?
Explore - what are some solutions or ideas?
Design - draw a diagram, make a list of materials you will use, and steps you will take.
Create - follow your plan and create.
Try - test it out
Improve - make improvements were necessary
Summary/reflection - reflect on the process and what you have learned and achieved

Great

All (100%) sections of the design process are completed in a legible manner.
Engineers and Scientists are professionals and this is reflected in all that they do.
Good

Most (80%) of the sections of the design process are completed in a legible manner.
Engineers and Scientists are professionals and this is reflected in all that they do.
Fair

Most (50%) of the sections of the design process are completed in a legible manner.
Engineers and Scientists are professionals and this is reflected in all that they do.
Poor

Less than 50% sections of the design process are completed in a legible manner.
Engineers and Scientists are professionals and this is reflected in all that they do.
Craftsmanship
40 %

the quality of design and work shown in something made

Great

The game was beautifully and patiently done; it was as good as hard work could make it.

It is a true reflection of an arcade game.
Good

With a little more effort, the work could have been outstanding; lacks the finishing touches.

It is a true reflection of an arcade game.
Fair

The student showed average craftsmanship; adequate, but not as good as it could have been, a bit careless.

It is a true reflection of an arcade game.
Poor

The student showed below average craftsmanship, lack of pride in finished work.

It is not an arcade game.
Effort/Perseverance
20 %

Great

The project was continued until it was complete; the student gave it 100% effort
Good

The student worked hard and completed the project, but occasionally lacked effort/perseverance.
Fair

The student finished the project, but it could have been improved with more effort/perseverance.
Showed effort/perseverance less than 50% of the time - worked on piece because they had too to finish
Poor

The project was completed with minimum effort.



Keywords:
  • Design Process and Attraction


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