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iRubric: Innovative App Competition rubric

iRubric: Innovative App Competition rubric

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Innovative App Competition 
Rubric Code: BX662AX
Ready to use
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Innovative App Competition
  Below Expectations

The project does not meet or only partially meets stated expectations.

(N/A)

Meets Expectations

The project meets most or all of the stated expectations.

(N/A)

Exceeds Expectations

The project exceeds expectations

(N/A)

Statement of Problem
20 pts

Based on evidence and experience, this measures the student's ability to define a clear problem to solve with a mobile app.

Below Expectations

Does not meet expectations in more than 1 key area. The problem is not clearly identified or the explanation of the affect of the problem is unclear, vague or inaccurate.
Meets Expectations

Clearly describes the identified problem or issue in your school or community.

Explains how this problem affects your school or community.
Exceeds Expectations

Achieves all of the meets expectations criteria and the following:

Gathered tremendous amounts of data in the empathy stage. Went above and beyond.

Defined an extremely relevant issue in the the school and community and has data to back it up.
Mobile App Solution
40 pts

This section measures both the ability of the app to solve the problem, its uniqueness in the marketplace and a description of the mobile app features.

Below Expectations

Does not meet expectations in some way. Either, the mobile app concept doesn't solve the problem, is not unique or has unrealistic or impossible features.
Meets Expectations

Describes your team’s mobile app solution concept.
Explains how your concept solves the identified problem.

Explains what makes your mobile app concept unique. Clarifies how your concept differs from mobile apps currently available.

Describes the mobile technology features present in your app concept. States how those features provide a viable mobile technology solution to the problem
Exceeds Expectations

The solution meets all of the expectations and goes above and beyond.

The app is both unique and creative.

I can see people using the app on their devices.
Fluency
10 pts

Measures proficiency with the use of the English language.

Below Expectations

Errors in conventions, mechanics and fluency are constantly being pointed out by the teacher. The final product is OK but the process to get there was driven mostly by the teacher.
Meets Expectations

Errors in conventions, mechanics and fluency have been identified by the team and have been corrected. The teacher finds minimal errors in the drafts and the final copy is of high quality.
Exceeds Expectations

The fluency of the language use is top notch. It is completely student driven with perhaps a few minor errors corrected by the teacher.
Video Submission
30 pts

This measures the effectiveness of the video submission aspect of your app.

Below Expectations

The Video:
Does not clearly identify the problem and why it is important.
The vision is unclear or it is not certain that the app will solve the problem.
Uses no visual elements or uses them with little effect.
Meets Expectations

The Video:
Clearly articulates the identified problem and why it is important to address.

Conveys your team’s vision for how the key features of your mobile app solution will solve this problem.

Uses engaging visual elements, such as graphics, storyboards, role playing, and vignettes
Exceeds Expectations

The video is extraordinary. It is clear students took pride in their work and in their project as a whole. The video is an interesting and vibrant expression of their group.




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