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iRubric: Digital Design Project rubric

iRubric: Digital Design Project rubric

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Digital Design Project 
Using 123Design, Tinkercad or Sculptress, design a product to ultimately be printed on the 3-D printer.
Rubric Code: NX3WB87
Ready to use
Public Rubric
Subject: (General)  
Type: Project  
Grade Levels: 6-8

Powered by iRubric Digital Design
  Above Standard

10 pts

Meeting Standard

8 pts

Approaching Standard

6 pts

Below Standard

4 pts

No evidence

(N/A)

Use of Class Time

Above Standard

Used time well during each class period. Focused on getting the project done and never distracted others
Meeting Standard

Used time well during each class period. Usually focused on getting the project done and never distracted others.
Approaching Standard

Used some of the time well during each class period. There was some focus on getting the project done but occasionally distracted others.
Below Standard

Did not use class time to focus on the project OR often distracted
others
No evidence

No work
Design Clarity

Above Standard

Design tools are used
effectively and has strong impact on the total design.
Meeting Standard

Design tools are used and generally have an impact on the project.
Approaching Standard

Most design tools are focused on the product of the design project, but could have been used more effectively.
Below Standard

Design tools fail to convey the meaning of the design project and there is a lack of understanding demonstrated by poor sizing or placement.
No evidence

No work
Design Originality

Above Standard

The design project has an exceptional degree of student creativity in their creation and/or display.
Meeting Standard

The design project reflects student creativity in their creation and/or display
Approaching Standard

The design is based on the designs or ideas of others and doesn't demonstrate original ideas
Below Standard

Design does not demonstrate any original thought or creativity
No evidence

No work
Design Attractiveness

Above Standard

The design project is exceptionally attractive in terms of design, layout, neatness, etc.
Meeting Standard

The design project is attractive in terms of design, layout and neatness and demonstrate an understanding of the use of design tools.
Approaching Standard

The design project is acceptably attractive though it may be a bit disorganized and does not demonstrate a clear understanding of layout: dominance, size,etc
Below Standard

The design project is distractingly cluttered or devoid of necessary elements and very poorly designed. It is not attractive.
No evidence

No work
Design Viability

Above Standard

Design has practical use in the real world and can be printed on the 3-D printer.
Meeting Standard

Design has some practical use in the real world and may be printed on the 3-D printer with modifications.
Approaching Standard

Design has limited practical use in the real world and may be printed on the 3-D printer with major modifications.
Below Standard

No practical application.
No evidence

No work
Written Work-

- Completed and functional EDP GO
- reflection of work.

Above Standard

- student provides EDP GO. GO is thoughtfully done and revised.
- students provides
thoughtful and thorough planning & reflection of design elements or ways to improve the project
Meeting Standard

- student provides EDP GO. GO is done and revised, but could have used more thought.
-student provides a
thoughtful planning & reflection about design
elements or ways to
improve the project
Approaching Standard

- student provides EDP GO. GO is partially done and/ or revised.

-student provides
some planning & reflection about design elements or ways to improve the projec
Below Standard

- student does not provide EDP GO. GO is poorly done and not revised.

-student provides little
planning & reflection about design elements or ways
to improve the project
No evidence

No work
Problem Solving

Problem solving is a critical skill in all facets of life. Successful problem solvers are able to recognize a problem and strategically seek out resources to help overcome obstacles

Above Standard

Student used problem solving skills including tutorials, help menus, manuals, trial and error, and collaboration with peers. Student consistently utilized the three before me strategy.
Meeting Standard

Student spent the majority of the time using problem solving skills and utilizing the three before me strategy. At times, student was encouraged to find their own solution to a problem.
Approaching Standard

Student occasionally utilized resources to solve problems, but most often sought out support from the facilitator. Student opted for an easier task rather than trying to find a solution to a problem.
Below Standard

Student rarely sought out resources to solve problems encountered. When encountered, problems were ignored and/or steps were bypassed.
No evidence

No work



Keywords:
  • graphic design







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