Students must create 6 rooms for their game with dimensions larger than 640x480, complete with background, obstacles, collision artifacts, SOUND, etc. 1 room may be an animated start screen, a second room may be a game over/end of game screen.
These sprites must be COMPLETELY created by each individual designer. They cannot come from the web, code pack or resource file. You may use these sprites for objects, walls, tiles, etc. Please include either the original Photoshop, Illustrator, Paint or GameMaker Sprite files in your game folder.
The backgrounds must be completely created by the individual designer. The backgrounds cannot come from the web, a code pack or resource file. The backgrounds must be your own work designed in Photoshop, Illustrator, Paint or Gamemaker. You may also use the TileMaker program attached below to create custom tiles for your game.
The Start Screen must be completely created by the individual designer. The start screen cannot come from the web, a code pack or resource file. The start screen must be your own work. A bonus of 5 points for designers who create animated start screens
All games must contain a designer created info screen which describes the rules of the game and any game play moves (key presses, mouse clicks) unique to the game. This must be accessible from the game start screen.
Game has 1 or more collision events programmed on an object
A jump or gravity event applied to a game object.
Event controlled by key press or keyboard command
Health or Scoring occurs in the game
Object play moves to one or more rooms
Game play takes into account how the game plays, if the rules are followed in the game play by the designer and how well the game plays out for a new player. Do problems with the code prevent the game play from proceeding, scoring, etc. How satisfied are new players with the game.
Game Craftsmanship looks at the game holistically; graphics, sprites, rooms and backgrounds, how well they work together and how they create the game play experience.