1 pts
5 pts
8 pts
10 pts
Students must create 6 rooms for their game with dimensions larger than 640x480, complete with background, obstacles, collision artifacts, SOUND, etc. 1 room may be an animated start screen, a second room may be a game over/end of game screen.
The backgrounds must be completely created by the individual designer. The backgrounds cannot come from the web, a code pack or resource file. The backgrounds must be your own work designed in Photoshop, Illustrator, Paint or Gamemaker. You may also use the TileMaker program attached below to create custom tiles for your game.
Game has 1 or more collision events programmed on an object
A jump or gravity event applied to a game object.
Event controlled by key press or keyboard command
Object play moves to one or more rooms
Game play takes into account how the game plays, if the rules are followed in the game play by the designer and how well the game plays out for a new player. Do problems with the code prevent the game play from proceeding, scoring, etc. How satisfied are new players with the game.
Game Craftsmanship looks at the game holistically; graphics, sprites, rooms and backgrounds, how well they work together and how they create the game play experience.