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iRubric: 3rd person game rubric

iRubric: 3rd person game rubric

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3rd person video game design. follow instructions and rubric. Use the past in class examples, your notes and youtube to assist you
Rubric Code: T2WBW34
Ready to use
Public Rubric
Subject: Computers  
Type: Project  
Grade Levels: 9-12

Powered by iRubric 3rd person game
Final Game Project
  Below Basic

1 pts

Basic

5 pts

Proficient

8 pts

Advanced

10 pts

6 Rooms

Students must create 6 rooms for their game with dimensions larger than 640x480, complete with background, obstacles, collision artifacts, SOUND, etc. 1 room may be an animated start screen, a second room may be a game over/end of game screen.

Below Basic

Game includes less than 6 rooms or rooms are only 640x480. Rooms also do not include sound, collisions, obstacles, artifacts. Game does not include a start screen or an end screen
Basic

Game includes 4 rooms, however they are at the default dimensions, or do not include collisions, artifacts, obstacles or sound. Game includes a start and end screen
Proficient

Game includes 4 rooms with dimensions larger than the default. Room includes sounds, artifacts, obstacles and collisions. Game includes start and end screen without animation.
Advanced

Game includes 4 or more rooms with dimensions larger than the defaults. Room includes complex sounds, artifacts, obstacles, graphics and multiple collisions. Game includes start and end screen with animation.
3 Created levels

The backgrounds must be completely created by the individual designer. The backgrounds cannot come from the web, a code pack or resource file. The backgrounds must be your own work designed in Photoshop, Illustrator, Paint or Gamemaker. You may also use the TileMaker program attached below to create custom tiles for your game.

Below Basic

Game includes no author created backgrounds.
Basic

Game includes 1 author created background or 2 modified level from a blueprint pack, game pack or from the web
Proficient

Game includes 3 basic levels created by the author in Illustrator, Photoshop or Game Maker. Backgrounds are saved as an individual file separate from the Game Maker file.
Advanced

Game includes 3 or more complex author created backgrounds.
Backgrounds are saved as an individual file separate from the Game Maker file. Bonus of 5 points per background for additional backgrounds created by author over and above 3 background minimum up to 25 points.
Collision Event

Game has 1 or more collision events programmed on an object

Below Basic

No collision event
Basic

Collision event programmed incorrectly
Proficient

Collision event programmed correctly
Advanced

Multiple collision events or triggers for other actions. Additional scripting to create a collision. Step or variable controlled collision event.
Jump/Gravity Event

A jump or gravity event applied to a game object.

Below Basic

No Jump/Gravity Event
Basic

Jump/Gravity event programmed incorrectly
Proficient

Jump/Gravity event programmed correctly
Advanced

Multiple jump/gravity events or triggers for additional actions. Additional scripting added to create or control jump/gravity event. Step or variable controlled jump/gravity event
Key Press Event

Event controlled by key press or keyboard command

Below Basic

No Key Press or keyboard events
Basic

Key Press or keyboard event programmed incorrectly
Proficient

Key Press or keyboard event programmed correctly.
Advanced

Multiple Key Press or keyboard events or triggers for additional actions. Additional scripting added to create or control Key Press/Keyboard event. Step or variable controlled jump/gravity event
Move to Next Room Event

Object play moves to one or more rooms

Below Basic

No Move to Next room event
Basic

Move to Next room event programmed incorrectly
Proficient

Move to Next Room programmed correctly
Advanced

Complex Move to Next room events or triggers for additional actions. Additional scripting added to create or control Move to Next Room event. Step or variable controlled jump/gravity event
Game Play

Game play takes into account how the game plays, if the rules are followed in the game play by the designer and how well the game plays out for a new player. Do problems with the code prevent the game play from proceeding, scoring, etc. How satisfied are new players with the game.

Below Basic

Game does not play well. Error Codes prevent game from opening.
Basic

Game has programming problems preventing smooth play
Proficient

Game meets basic requirements for play. No code errors.
Advanced

Game has good play, good action. No code errors. Consistent play throughout game.
Game Craftsmanship

Game Craftsmanship looks at the game holistically; graphics, sprites, rooms and backgrounds, how well they work together and how they create the game play experience.

Below Basic

Game is poorly crafted. Game play is unexciting. Game has no educational value
Basic

Game has some interesting elements. Game play is slow and players soon lose interest in the game. Game has a basic educational value
Proficient

Game has interesting and challenging elements. Game play is fun and players enjoy the game. Game has incorporated learning into game play.
Advanced

Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game Game has incorporated learning into game play and the outcome of the game is focused on education.
Work Ethic

Below Basic

Student rarely used class time to work on project. Student was continuously redirected to return to work on project. Student rarely brought materials they needed to class to complete project.
Basic

Student occasionally used class time to work on project. Student needed numerous prompts to return to work. Student was disorganized, did not bring files or flash drive on numerous days to complete project.
Proficient

Student was organized, brought files to class and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced

Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.




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