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iRubric: Designing a Digital Breakout EDU Game rubric

iRubric: Designing a Digital Breakout EDU Game rubric

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Designing a Digital Breakout EDU Game 
After taking several courses in digital breakout game design, students will create an original digital breakout game using the BREAKOUT EDU platform.
Rubric Code: K2XC38B
Ready to use
Public Rubric
Subject: Arts and Design  
Type: Project  
Grade Levels: 6-8

Powered by iRubric Breakout Edu
  Poor

1 pts

Fair

2 pts

Good

3 pts

Excellent

4 pts

TEXT

Poor

5+ ERRORS IN MECHANICS, CAPITALIZATION, SPELLING AND/OR PUNCTUATION.
Fair

3-4 ERRORS IN MECHANICS, CAPITALIZATION, SPELLING AND/OR PUNCTUATION.
Good

1-2 ERRORS IN MECHANICS, CAPITALIZATION, SPELLING AND/OR PUNCTUATION.
Excellent

NO ERRORS IN MECHANICS, CAPITALIZATION, SPELLING AND/OR PUNCTUATION.
TITLE

Poor

NOT CREATIVE AND/OR ORIGINAL; DOES NOT MAKE PLAYER WANT TO CHOOSE GAME
Fair

SLIGHTLY CREATIVE AND/OR ORIGINAL; PLAYER MAY WANT TO CHOOSE GAME
Good

SOMEWHAT CREATIVE AND/OR ORIGINAL.
Excellent

VERY CREATIVE AND/OR ORIGINAL; ENTICES PLAYER TO CHOOSE GAME OUT OF MANY POSSIBLE CHOICES
STORY

Poor

STORY IS BASIC AND/OR DOES NOT MAKE SENSE TO THE PLAYER.
Fair

STORY MAKES SENSE. HOWEVER, IT IS NOT ENGAGING TO THE PLAYER.
Good

STORY IS ENGAGING AND MAKES PLAYER WANT TO CONTINUE.
Excellent

STORY IS ENGAGING AND MAKES PLAYER WANT TO CONTINUE. STORY WEAVES CLUES TOGETHER AND MOVES THE GAME FORWARD IN A WAY THAT MAKES SENSE TO THE PLAYER.
LOCKS

Poor

ONE TYPE OF LOCK USED
Fair

2-3 DIFFERENT TYPES OF LOCK USED
Good

4 DIFFERENT TYPES OF LOCK USED
Excellent

5 required locks used in game including TEXT, SHAPE, NUMBER, DIRECTIONAL and COLOR.
GAME PLAYABILITY

Poor

GAME IS NOT COMPLETE
Fair

GAME DOES NOT MAKE SENSE TO THE PLAYER, THEREFORE MAKING IT DIFFICULT TO FINISH
Good

GAME FOLLOWS AN ORDER THAT MAKES SENSE TO THE PLAYER. HOWEVER, THE GAME IS EXTREMELY EASY TO PLAY.
Excellent

GAME IS VERY CREATIVE. GAME FOLLOWS AN ORDER THAT MAKES SENSE TO THE PLAYER. GAME PROVIDES JUST THE RIGHT ABOUT OF CHALLENGE.
RESOURCES

Poor

ONLY ONE TYPE OF RESOURCE WAS USED.
Fair

TWO TYPES OF RESOURCES USED
Good

THREE TYPES OF RESOURCES USED
Excellent

GAME USED MANY VARIED TYPES OF RESOURCES IN A CREATIVE WAY. (VIDEO, PHOTO, ILLUSTATIONS, IMAGES, LAYERED IMAGES, CODES, FAKE TEXT MESSAGES, FAKE RECEIPTS ETC.)





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