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iRubric: Fall  2021 Hailey Reed Participation Rubric

iRubric: Fall 2021 Hailey Reed Participation Rubric

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Fall 2021 Hailey Reed Participation Rubric 
Class participation is based on several important ideas: 1. We construct knowledge and learn from each other, and if you don't speak, others don't learn from you--and vice versa; 2. The evaluation of your performance is based on evidence, what can be demonstrated and observed-- you need to show what you know; 3. The more noticeable you make yourself by your participation, the more memorable you are to others when they are trying to recall who you are and what you stand for.
Rubric Code: F22A439
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: Undergraduate

Powered by iRubric Participation
  Poor = D

D: Set; Cannot be changed.

1 pts

Fair = C

C: Set; Cannot be changed.

2 pts

Good = B

B: Set; Cannot be changed.

3 pts

A Game

A: Create criteria for your A game

4 pts

Evidence

At the end of the semester provide evidence to support your score for each category.

(N/A)

Class Attendance
20 %

Poor = D

Missed 3 or more classes
Fair = C

Missed 2 or more classes
Good = B

Missed 1 or more classes
A Game

Missed 0 classes without letting professor know of absence/missing class with a valid reason and informing professor.
Evidence
Frequency of Participation
15 %

Poor = D

does not contribute or alternately dominates discussion
Fair = C

Irregularly participates, ONLY OCCASIONALLY
Good = B

initiates questions and comments, regularly participates.
A Game

Participates in discussions through class or actively using Perusall for participation.
Evidence
Forum/Perusall Participation
20 %

Poor = D

1-2 Annotations Posted readings, personal experiences, news items, videos, articles, observations, etc.
Fair = C

3-4- Annotations. readings, personal experiences, news items, videos, articles, observations, etc.
Good = B

5-6 annotations, posted personal experiences, news items, videos, articles, observations, etc.
A Game

15+ annotations by the end of the semester.
Evidence
Team Participation out/in class
10 %

Poor = D

Never met with group
Fair = C

Met with group occasionally and occasionally offered input to group discussion.
Good = B

Present for most group meetings and always contributed to discussion.
A Game

Present for group meetings and help create the information/graphics that will be used for presentation, as well as actively participating in the discussion.
Evidence
Outside Of Class Participation
5 %

Poor = D

Never participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Fair = C

Occasionally participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
Good = B

Frequently participated in announced outside activities (films, lectures, relevant volunteer work,etc) outside of class time.
A Game

Participate in outside activities relating to topics in class and discussing these activities to professor and classmates.
Evidence
Questioning
5 %

Poor = D

Makes only statements, "(this is what you should do and how" Does not ask questions.
Fair = C

Asks some questions but makes mostly statements, or leading questions. Already has an answer before asking a question.
Good = B

Asks open ended questions.
When statements are made they are mostly in response to a question. When beginning to make a statement, tries to re-frame the statement into a question.
A Game

Ask questions and offer possible solutions to the questions while gaining feedback from peers. Questions are always relevant to topic at hand.
Evidence
Authenticity
5 %

Poor = D

Makes statement or asks questions only based on what others want to hear. Relates to others as they want and not as self.
Fair = C

Takes into consideration self (feelings, thoughts, opinions, etc,) but continues to only give feedback that conforms to the other.
Good = B

Is beginning to be self-authoring, appearing to others as one appears to oneself.
A Game

Authentic by creating own discussion questions and questions. No false personality created for the sake of class.
Evidence
Preparation
5 %

Poor = D

makes spontaneous but uninformed comments, obvious that required pre-reading not completed.
Fair = C

Comments are informed but lack completeness of comprehensive preparation
Good = B

has read assigned material and relates comments to it
A Game

Read comments and ready to discuss in class. Offers personal experiences that relate to the readings and how the readings have affected them.
Evidence
Originality/creativity
5 %

Poor = D

restatement of readings or comments already offered
Fair = C

Unconventional ideas but may not be well thought out or practical
Good = B

presents novel view, different perspective, original approaches
A Game

Original ideas and graphics.
Evidence
Articulation
2 %

Poor = D

mispronunciation, poor use of words, poorly organized ideas
Fair = C

Uses jargon, common expressions rather than appropriate technical terms
Good = B

clear and organized use of language, expresses ideas fluently, visual supplements
A Game

Using specific jargon and knowing what it means while being capable of explaining to others. Ideas are fluent and allows others to connect on a personal level.
Evidence
Presentation
2 %

Poor = D

Speaks too softly for all to hear, addreses only the instructor, monotone, upspeak
Fair = C

Inconsistent in presentation, needs reminding,variable style, mannerisms
Good = B

eye contact, address all of class, audible volume, interest & inflection in voice
A Game

Use of hands, eye contact, clear and concise voice, as well as allowing others to ask questions and allowing group members to speak their turn.
Evidence
Vocabulary
2 %

Poor = D

Uses cliche's, mundane vocabulary, uses terms incorrectly
Fair = C

Inconsistent in use of proper terms
Good = B

demonstrates knowledge and accurate use of terms
A Game

Knows all the jargon for the topic at hand and can explain it with examples to help others understand.
Evidence
Receptive
2 %

Poor = D

defensive, demeans others' comments, talks over them, or disregards feedback
Fair = C

Is respectful and listens, but does not apply feedback
Good = B

accurately listens to and considers feedback from others
A Game

Listens to others and does not criticize or berate someone for their views but instead offers helpful ideas to their views on how to change or advance the idea.
Evidence
Inclusion
2 %

Poor = D

does not mention others or further develop ideas previously discussed
Fair = C

Implies contributions of others and bases argument on previous contributions
Good = B

builds on and relates to points made by other contributors,, harmonizes, summarizes, contrasts etc. When referring to others, uses their name.
A Game

Makes sure to include everyone in the discussion, be a leader and help integrate someone into the discussion if they are struggling.
Evidence
Rhetoric
2 %

Poor = D

argues opinion or emotion without evidence
Fair = C

Provides weak or inconsistent evidence or reasoning
Good = B

gives evidence supporting assertions, argues logically, gives examples
A Game

Able to give accurate and credible examples when defending themselves.
Evidence
Relevance & value
2 %

Poor = D

tangential or pedantic
Fair = C

Contributes on portions or segments, but misses the big picture
Good = B

comments are pertinent to topic and add important facts and perspectives
A Game

Comments are relative to discussion and allow for discussion to be made based on these comments.
Evidence




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