This category exceeds stakeholder expectations (Wilson et al., 2016).
6 pts
This category meets stakeholder expectations (Wilson et al., 2016).
5.1 pts
This category does not meet all but does meet some of the stakeholder expectations (Wilson et al., 2016).
4.5 pts
This category does not meet stakeholder expectations (Wilson et al., 2016).
0 pts
Pace - The rate at which the players are appropriately challenged with varying levels of difficulty. The increased skill mastery brings about increases game level challenge requirements (Desurvire & Wiberg, 2009).
Player Evident Activity - The activities and changes to the game made by a player are visible throughout the game as the player interacts with the challenges (Desurvire & Wiberg, 2009).
Avatar Connection - The player's avatar and the avatar, itself, are designed to engage the player, within the game, on an emotional level (Desurvire & Wiberg, 2009).
Visceral Content - This is the audio and visual design elements to immerse players in the game (Desurvire & Wiberg, 2009).
Score Indicators - This is the player's ongoing score in the game which is displayed during game play (Desurvire & Wiberg, 2009).
Game Feedback - The game provides feedback and reacts to the actions of the player (Desurvire & Wiberg, 2009).
Rewarding Players - The game provides players with a rewards which may take many forms including the ability to customize the experience, the player's capacity for play, and/or the player's capabilities for game challenges (Desurvire & Wiberg, 2009).
Context-Required Information - The player is given information, as the context of the game requires (Desurvire & Wiberg, 2009). This information is given via the game design so that no manual is required to engage with the game (Desurvire & Wiberg, 2009).
Game Story - The game utilizes a story to immerse the player in the game play experience (Desurvire & Wiberg, 2009).
Platform Efficiency - The appropriate speed of game response time for player actions, given the platform's specifications (Wilson et al., 2016).
3 pts
2 pts
1 pts
Player-Evident Activity - The activities and changes to the game made by a player are visible throughout the game as the player interacts with the challenges (Desurvire & Wiberg, 2009).