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iRubric: Water, Air, Maze, Target Video Game rubric

iRubric: Water, Air, Maze, Target Video Game rubric

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Water, Air, Maze, Target Video Game 
For this game, you will be building a new video game. Remember, this game MUST include and follow all directions. This game must have 3 levels and each of the levels is one of the types of games we have worked on thus far: Air, target, water, and Maze. This game must contain 5 student created backgrounds, 4 student created sprites, and must make use of broadcasting. Remember when using complicated variables that some will be very difficult to program, so take that into account when designing.
Rubric Code: TXA4XCC
Ready to use
Public Rubric
Subject: Computers  
Type: Assessment  
Grade Levels: 6-8

Powered by iRubric Video Game Mid Term
  Below Basic

1 pts

Basic

5 pts

Proficient

8 pts

Advanced

10 pts

3 Levels

Below Basic

Game doesn't includes 3 levels. Also do not include sound, obstacles, artifacts. Game does not include a start screen or an end screen
Basic

Game includes 3 levels, however they do not artifacts, obstacles or sound. Game includes a start and end screen
Proficient

Game includes 3 levels with dimensions. Room includes sounds, artifacts, obstacles and collisions. Game includes start and end screen without animation.
Advanced

Game includes 3 or more levels with dimensions. Room includes complex sounds, artifacts, obstacles, graphics and multiple collisions. Game includes start and end screen with animation.
4 Sprites

Below Basic

Game includes 1 Sprite
Basic

Game includes 2 Sprites
Proficient

Game includes 3 sprites
Advanced

Game includes 4 or more sprites.
3 Created Backgrounds

Below Basic

Game includes 1 author created backgrounds.
Basic

Game includes 2 author created background.
Proficient

Game includes 3 basic backgrounds created by the author.
Advanced

Game includes 4 or more complex author created backgrounds.
Bonus of 5 points per background for additional backgrounds created by author over and above 3 background minimum up to 25 points.
1 Start Screen

Below Basic

No start screen was created.
Basic

A basic start screen was created however buttons do not work or were not included in the start screen
Proficient

Start screen includes functioning buttons such as INFO, Start Game, etc. Buttons take players out to additional screens
Advanced

Start screen includes functioning buttons taking players to additional screens. In addition, complex info, start and end screens have been designed. Screens including animation receive a 5 point bonus.
Info Screen

Below Basic

No Info screen was created.
Basic

A basic info screen was created, however instructions did not help the player with questions about the game.
Proficient

A basic info screen was created however, the instructions for the player were poorly written, and did not help the player understand how to play the game
Advanced

A complex info screen was created, helping the player understand game play.
Move to Level Event

Below Basic

No Move to Next Level event
Basic

Move to Next Level event programmed incorrectly
Proficient

Move to Level Room programmed correctly
Advanced

Complex Move to Next Level events or triggers for additional actions. Additional scripting added to create or control Move to Next Level event.
Game Play

Below Basic

Game does not play well.
Basic

Game has programming problems preventing smooth play
Proficient

Game meets basic requirements for play.
Advanced

Game has good play, good action. Consistent play throughout game.
Game Craftsmanship

Below Basic

Game is poorly crafted. Game play is unexciting. Game has no educational value
Basic

Game has some interesting elements. Game play is slow and players soon lose interest in the game.
Proficient

Game has interesting and challenging elements. Game play is fun and players enjoy the game.
Advanced

Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game
Work Ethic

Below Basic

Student rarely used class time to work on project. Student was continuously redirected to return to work on project. Student rarely prepared to complete project in class.
Basic

Student occasionally used class time to work on project. Student needed numerous prompts to return to work. Student was disorganized, numerous days to complete project.
Proficient

Student was organized, and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced

Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.
Level Content

Below Basic

Does not include more than 1 type of game: water, sky, or maze.
Basic

Does not include more than 2 types of game: water, sky, or maze.
Proficient

Includes all three types of games.
Advanced

Includes all types of games and the difficulty level increases on each, either by adding enemies, lower available time, hit points, etc.
2 enemy Sprites

Below Basic

Does not have any enemy sprites
Basic

Has 1 Enemy Sprite.
Proficient

Has 2 Enemy Sprites, but they do not work correctly.
Advanced

Has 2 enemy sprites, but there are multiples of each so to increase the difficulty of the game. They work correctly.
Sound Effects/Music

Below Basic

Does not have sound effects or music.
Basic

Has only sound effects, or music.
Proficient

Has sound which plays throughout the game and sound effects which are the same for each level.
Advanced

Has sound which plays throughout the game and sound effects which are different for each level.




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