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iRubric: Serious Game Evaluation rubric

iRubric: Serious Game Evaluation rubric

 
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Rubric Code: H22WCCC
Ready to use
Public Rubric
Subject: Education  
Type: Assessment  
Grade Levels: Graduate, Post Graduate


Powered by iRubric DUE RUBRIC
  Exceeds Requirements

(N/A)

Meets Requirements

(N/A)

Doesn't Meet Requirements

(N/A)

CONTEXT OF DESIGN
The conditions, processes and requirement of game design.
DESIGN CHARACTERISTICS
Design characteristics to make a difference in the success of a serious game.
  Exceeds Requirements

4 pts

Meets Requirements

2 pts

Doesn't Meet Requirements

0 pts

Activity

The function performed by the player as a response and/or input to the game.(ie. physical exertion, physiological, mental)

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Modality

The channel by which information is communicated from the computer to the player. (ie. visual, auditory, haptic, smell, others)

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Interaction Style

The interaction of the player with the game is done using keyboard/mouse, movement tracking, tangible interfaces, brain interface, eye gaze, joystick, others.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Environment

The environment of the digital game (ie. 2d/3D, virtual or mixed reality, location awareness, mobility, online, social presence)

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Application Area

Application domains (education, well-being, training, advertisement, interpersonal communication, health care, others)

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

EDUCATIONAL PATTERNS
Educational content is necessary to effectively implement educational aspects in the designs.
  Exceeds Requirements

4 pts

Meets Requirements

2 pts

Doesn't Meet Requirements

0 pts

Integration Patterns

A balance of game elements and learning objectives are integrated within the pedagogy.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Cognition Patterns

The design grasps player’s attention, focusing it on essential learning content, then stimulating the player to process relevant content experienced through gameplay. It develops player's mental models, validation of hypothesis and new playing formation strategies.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Presentation Pattern

Players process the content effectively and extract relevant information.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Social Interaction/Teaching Patterns

Learning or teaching are facilitated through social activities and socially constructed game elements.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Engagement Patterns

The content design provides a meaningful and motivating experience.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

EVALUATION
Evaluation of software and systems to ensure that they meet requirements and intended use.
  Exceeds Requirements

4 pts

Meets Requirements

2 pts

Doesn't Meet Requirements

0 pts

Theoretical Grounding

System requirements are grounded in theory related to learning outcomes.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Technical Grounding

The system went through an iterative, adaptive process including a continuous reevaluation of system requirements.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Empirical Grounding

Provided objective date through multiple evaluation methods for conclusions. Measurement instruments and methods were valid and reliable.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

External Grounding

Evaluation met stakeholders needs and expectations. Serious games were evaluated in real-world scenarios.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

CONTEXT OF USE
The conditions associated with the use of the game by the player.
FLOW
The flow is the state where a player is fully immersed, engaged and focused in an activity. To be in a flow the game must include the eight characteristics.
  Exceeds Requirements

4 pts

Meets Requirements

2 pts

Doesn't Meet Requirements

0 pts

Challenges & Skill

The activity challenges the player's skill level.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Action & Awareness

The player is absorbed in the action.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Goals & Feedback

There are clear goals and immediate feedback

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Concentration on Task

The game has the player's full attention.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Paradox of Control

The player has a sense of control over their actions.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Loss of Self-Consciousness

The player is so involved in the game or simulation that they lose themselves.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Transformation of Time

The player's sense of duration of time is altered.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Autotelic Experience

The game or simulation provides a fulfilling, enjoyable experience.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

LEARNING & ENTERTAINMENT
Learning principles provide players with responsibility for making important learning decisions and explore the task in order to infer the rules for effective performance.
  Exceeds Requirements

(N/A)

Meets Requirements

(N/A)

Doesn't Meet Requirements

(N/A)

Time

The player has extensive time to engage in play.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Instructional Methods

The game or simulation is embedded in an instructional program.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Delivery

The content is delivered actively. The player is immersed and actively engaged.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Aesthetics

The game or simulation include discovery, challenge, story or narrative.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

Expression

There is human-centered interaction.

Exceeds Requirements

Meets Requirements

Doesn't Meet Requirements

MOTIVATION
  Exceeds Requirments

4 pts

Meets Requirement

2 pts

Doesn't Meet Requirements

0 pts

Attention

Gained and kept attention through graphics, videos, challenges, or multimedia.

Exceeds Requirments

Meets Requirement

Doesn't Meet Requirements

Relevant

Personal or professional goals are met.

Exceeds Requirments

Meets Requirement

Doesn't Meet Requirements

Confidence

Motivational messages and feedback were delivered.

Exceeds Requirments

Meets Requirement

Doesn't Meet Requirements

Satisfaction

Game or simulation was rewarding. Achieved both intrinsic and extrinsic rewards.

Exceeds Requirments

Meets Requirement

Doesn't Meet Requirements











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