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iRubric: Creative Thinking VALUE Rubric

iRubric: Creative Thinking VALUE Rubric

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Creative Thinking VALUE Rubric 
Creative thinking is both the capacity to combine or synthesize existing ideas, images, or expertise in original ways and the experience of thinking, reacting, and working in an imaginative way characterized by a high degree of innovation, divergent thinking, and risk taking. Creative thinking in higher education can only be expressed productively within a particular domain. The student must have a strong foundation in the strategies and skills of the domain in order to make connections and synthesize. While demonstrating solid knowledge of the domain's parameters, the creative thinker, at the highest levels of performance, pushes beyond those boundaries in new, unique, or atypical recombinations, uncovering or critically perceiving new syntheses and using or recognizing creative risk-taking to achieve a solution. Courtesy of AAC&U: http://aacu.org/value/index.cfm
Rubric Code: B4769C
Ready to use
Public Rubric
Subject: (General)  
Type: (Other)  
Grade Levels: Undergraduate, Graduate

Powered by iRubric Creative Thinking VALUE Rubric
  Capstone

4 pts

Milestone

3 pts

Milestone

2 pts

Benchmark

1 pts

Acquiring Competencies

This step refers to acquiring strategies and skills within a particular domain.

Capstone

Reflect: Evaluates creative process and product using domain-appropriate criteria.
Milestone

Create: Creates an entirely new object, solution or idea that is appropriate to the domain.
Milestone

Adapt: Successfully adapts an appropriate exemplar to his/her own specifications.
Benchmark

Model: Successfully reproduces an appropriate exemplar.
Taking Risks

May include personal risk (fear of embarrassment or rejection) or risk of failure in successfully completing assignment, i.e. going beyond original parameters of assignment, introducing new materials and forms, tackling controversial topics, advocating unpopular ideas or solutions.

Capstone

Actively seeks out and follows through on untested and potentially risky directions or approaches to the assignment in the final product.
Milestone

Incorporates new directions or approaches to the assignment in the final product.
Milestone

Considers new directions or approaches without going beyond the guidelines of the assignment.
Benchmark

Stays strictly within the guidelines of the assignment.
Solving Problems

Capstone

Not only develops a logical, consistent plan to solve problem, but recognizes consequences of solution and can articulate reason for choosing solution.
Milestone

Having selected from among alternatives, develops a logical, consistent plan to solve the problem.
Milestone

Considers and rejects less acceptable approaches to solving problem.
Benchmark

Only a single approach is considered and is used to solve the problem.
Embracing Contradictions

Capstone

Integrates alternate, divergent, or contradictory perspectives or ideas fully.
Milestone

Incorporates alternate, divergent, or contradictory perspectives or ideas in a exploratory way.
Milestone

Includes (recognizes the value of) alternate, divergent, or contradictory perspectives or ideas in a small way.
Benchmark

Acknowledges (mentions in passing) alternate, divergent, or contradictory perspectives or ideas.
Innovative Thinking

Novelty or uniqueness (of idea, claim, question, form, etc.)

Capstone

Extends a novel or unique idea, question, format, or product to create new knowledge or knowledge that crosses boundaries.
Milestone

Creates a novel or unique idea, question, format, or product.
Milestone

Experiments with creating a novel or unique idea, question, format, or product.
Benchmark

Reformulates a collection of available ideas.
Connecting

Connecting, Synthesizing, Transforming

Capstone

Transforms ideas or solutions into entirely new forms.
Milestone

Synthesizes ideas or solutions into a coherent whole.
Milestone

Connects ideas or solutions in novel ways.
Benchmark

Recognizes existing connections among ideas or solutions.



Keywords:
  • Creative thinking, Solving Problems, Reacting, Working, Imaginative

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