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iRubric: Educational Software Analysis Model (ESAM) rubric

iRubric: Educational Software Analysis Model (ESAM) rubric

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Educational Software Analysis Model (ESAM) 
Evaluating Instructional Design, Technological Usability, and Critical Thinking in an educational software
Rubric Code: NX35A6X
Ready to use
Public Rubric
Subject: Education  
Type: (Other)  
Grade Levels: K-5, 6-8, 9-12, Undergraduate, Graduate, Post Graduate

Powered by iRubric Educational Software Analysis Model
  Excellent

5 pts

Good

4 pts

Fair

3 pts

Minimal

2 pts

Poor

1 pts

Gain Attention

Excellent

Motivates student by presenting an excellent problem and a new situation by asking questions and using an effective mode of multi-media.
Good

Motivates student by presenting a good problem and a new situation by asking questions and using an effective mode of multi-media.
Fair

Motivates student by presenting a fair problem and a new situation by asking questions and using an effective mode of multi-media.
Minimal

Motivates student by presenting a minimal problem and a new situation by asking questions and using an effective mode of multi-media.
Poor

Motivates student by presenting a poor problem and a new situation by asking questions and using an effective mode of multi-media.
Describe the Goal

Excellent

States what the student will be able to accomplish and how they will be able to use the knowledge through an excellent presentation.
Good

States what the student will be able to accomplish and how they will be able to use the knowledge through a good presentation.
Fair

States what the student will be able to accomplish and how they will be able to use the knowledge through a fair presentation.
Minimal

States what the student will be able to accomplish and how they will be able to use the knowledge through a minimal presentation.
Poor

States what the student will be able to accomplish and how they will be able to use the knowledge through a poor presentation.
Recall Prior Knowledge

Excellent

Stimulates prior knowledge relevant to the current lesson and shows how the knowledge is connected while providing the student with an excellent framework that helps the student to remember.
Good

Stimulates prior knowledge relevant to the current lesson and shows how the knowledge is connected while providing the student with a good framework that helps the student to remember.
Fair

Stimulates prior knowledge relevant to the current lesson and shows how the knowledge is connected while providing the student with a fair framework that helps the student to remember.
Minimal

Stimulates prior knowledge relevant to the current lesson and shows how the knowledge is connected while providing the student with a minimal framework that helps the student to remember.
Poor

Stimulates prior knowledge relevant to the current lesson and shows how the knowledge is connected while providing the student with a poor framework that helps the student to remember.
Present the Material

Excellent

Avoids memory overload by chunking important information with excellent graphics, simulations, figures, pictures, and sound.
Good

Avoids memory overload by chunking important information with good graphics, simulations, figures, pictures, and sound.
Fair

Avoids memory overload by chunking important information with fair graphics, simulations, figures, pictures, and sound.
Minimal

Avoids memory overload by chunking important information with minimal graphics, simulations, figures, pictures, and sound.
Poor

Avoids memory overload by chunking important information with poor graphics, simulations, figures, pictures, and sound.
Provide Guidance

Excellent

Excellent presentation of content different from instructions on how to learn.
Good

Good presentation of content different from instructions on how to learn.
Fair

Fair presentation of content different from instructions on how to learn.
Minimal

Minimal presentation of content different from instructions on how to learn.
Poor

Poor presentation of content different from instructions on how to learn.
Elicit Practice

Excellent

Excellent opportunity(ies) that lets the learner do something with the newly acquired behavior, practice skills, and/or apply knowledge.
Good

Good opportunity(ies) that lets the learner do something with the newly acquired behavior, practice skills, and/or apply knowledge.
Fair

Fair opportunity(ies) that lets the learner do something with the newly acquired behavior, practice skills, and/or apply knowledge.
Minimal

Minimal opportunity(ies) that lets the learner do something with the newly acquired behavior, practice skills, and/or apply knowledge.
Poor

Poor opportunity(ies) that lets the learner do something with the newly acquired behavior, practice skills, and/or apply knowledge.
Informative Feedback

Excellent

Excellent feedback that shows correctness of the student's response, analyzes the learner's behavior, presents an appropriate step-by-step solution of the problem.
Good

Good feedback that shows correctness of the student's response, analyzes the learner's behavior, presents an appropriate step-by-step solution of the problem.
Fair

Fair feedback that shows correctness of the student's response, analyzes the learner's behavior, presents an appropriate step-by-step solution of the problem.
Minimal

Minimal feedback that shows correctness of the student's response, analyzes the learner's behavior, presents an appropriate step-by-step solution of the problem.
Poor

Poor feedback that shows correctness of the student's response, analyzes the learner's behavior, presents an appropriate step-by-step solution of the problem.
Assess Performance Test

Excellent

Excellent opportunity(ies) to show mastery of the material learned.
Good

Good opportunity(ies) to show mastery of the material learned.
Fair

Fair opportunity(ies) to show mastery of the material learned.
Minimal

Minimal opportunity(ies) to show mastery of the material learned.
Poor

Poor opportunity(ies) to show mastery of the material learned.
Enhance Retention & Transfer

Excellent

Excellent opportunity(ies) to determine whether or not the skills were learned and ability to apply the skills that were learned.
Good

Good opportunity(ies) to determine whether or not the skills were learned and ability to apply the skills that were learned.
Fair

Fair opportunity(ies) to determine whether or not the skills were learned and ability to apply the skills that were learned.
Minimal

Minimal opportunity(ies) to determine whether or not the skills were learned and ability to apply the skills that were learned.
Poor

Poor opportunity(ies) to determine whether or not the skills were learned and ability to apply the skills that were learned.
Ease of Use

Excellent

The technology is easily accessible for the student (performance) and teacher (assess) while providing a strong organizational support in an excellent manner.
Good

The technology is easily accessible for the student (performance) and teacher (assess) while providing a strong organizational support in a good manner.
Fair

The technology is easily accessible for the student (performance) and teacher (assess) while providing a strong organizational support in a fair manner.
Minimal

The technology is easily accessible for the student (performance) and teacher (assess) while providing a strong organizational support in an minimal manner.
Poor

The technology is easily accessible for the student (performance) and teacher (assess) while providing a strong organizational support in an poor manner.
Adaptability

Excellent

The technology adapts, or is capable of being adapted, to support the different learning styles and special needs of all students in an excellent manner.
Good

The technology adapts, or is capable of being adapted, to support the different learning styles and special needs of all students in a good manner.
Fair

The technology adapts, or is capable of being adapted, to support the different learning styles and special needs of all students in a fair manner.
Minimal

The technology adapts, or is capable of being adapted, to support the different learning styles and special needs of all students in a minimal manner.
Poor

The technology adapts, or is capable of being adapted, to support the different learning styles and special needs of all students in a poor manner.
Academic Support

Excellent

The technology is aligned to state and local school standards while supporting critical thinking skills and promoting a direct student outcome in an excellent manner.
Good

The technology is aligned to state and local school standards while supporting critical thinking skills and promoting a direct student outcome in a good manner.
Fair

The technology is aligned to state and local school standards while supporting critical thinking skills and promoting a direct student outcome in a fair manner.
Minimal

The technology is aligned to state and local school standards while supporting critical thinking skills and promoting a direct student outcome in a minimal manner.
Poor

The technology is aligned to state and local school standards while supporting critical thinking skills and promoting a direct student outcome in a poor manner.
Scope

Excellent

The technology is applicable to a wide range of students with a varied range of abilities and academic skills in an excellent manner.
Good

The technology is applicable to a wide range of students with a varied range of abilities and academic skills in a good manner.
Fair

The technology is applicable to a wide range of students with a varied range of abilities and academic skills in a fair manner.
Minimal

The technology is applicable to a wide range of students with a varied range of abilities and academic skills in a minimal manner.
Poor

The technology is applicable to a wide range of students with a varied range of abilities and academic skills in a poor manner.
Social/Behavioral

Excellent

The technology is motivating in an entertaining and engaging way for the student to build an ongoing interest level in an excellent manner.
Good

The technology is motivating in an entertaining and engaging way for the student to build an ongoing interest level in a good manner.
Fair

The technology is motivating in an entertaining and engaging way for the student to build an ongoing interest level in a fair manner.
Minimal

The technology is motivating in an entertaining and engaging way for the student to build an ongoing interest level in a minimal manner.
Poor

The technology is motivating in an entertaining and engaging way for the student to build an ongoing interest level in a poor manner.
Technology Support

Excellent

Excellent support throughout the interactive technological lesson in an excellent manner.
Good

Good support throughout the interactive technological lesson in an excellent manner.
Fair

Fair support throughout the interactive technological lesson in an excellent manner.
Minimal

Minimal support throughout the interactive technological lesson in an excellent manner.
Poor

Poor support throughout the interactive technological lesson in an excellent manner.
Interpretation

Excellent

Technology offers excellent opportunity(ies) for the student to restate problems and/or experiences in his/her own words.
Good

Technology offers good opportunity(ies) for the student to restate problems and/or experiences in his/her own words.
Fair

Technology offers fair opportunity(ies) for the student to restate problems and/or experiences in his/her own words.
Minimal

Technology offers minimal opportunity(ies) for the student to restate problems and/or experiences in his/her own words.
Poor

Technology offers poor opportunity(ies) for the student to restate problems and/or experiences in his/her own words.
Analysis

Excellent

Technology offers excellent opportunity(ies) to complete a majority of these tasks: examine ideas, make a judgment, compare and contrast, define terms, contest a claim, and/or analyze an argument.
Good

Technology offers good opportunity(ies) to complete a majority of these tasks: examine ideas, make a judgment, compare and contrast, define terms, contest a claim, and/or analyze an argument.
Fair

Technology offers fair opportunity(ies) to complete a majority of these tasks: examine ideas, make a judgment, compare and contrast, define terms, contest a claim, and/or analyze an argument.
Minimal

Technology offers minimal opportunity(ies) to complete a majority of these tasks: examine ideas, make a judgment, compare and contrast, define terms, contest a claim, and/or analyze an argument.
Poor

Technology offers poor opportunity(ies) to complete a majority of these tasks: examine ideas, make a judgment, compare and contrast, define terms, contest a claim, and/or analyze an argument.
Evaluation

Excellent

Technology offers excellent opportunity(ies) to determine whether something is true or false and/or assess the accuracy of a problem/statement from a wide variety of experiences.
Good

Technology offers good opportunity(ies) to determine whether something is true or false and/or assess the accuracy of a problem/statement from a wide variety of experiences.
Fair

Technology offers fair opportunity(ies) to determine whether something is true or false and/or assess the accuracy of a problem/statement from a wide variety of experiences.
Minimal

Technology offers minimal opportunity(ies) to determine whether something is true or false and/or assess the accuracy of a problem/statement from a wide variety of experiences.
Poor

Technology offers poor opportunity(ies) to determine whether something is true or false and/or assess the accuracy of a problem/statement from a wide variety of experiences.
Inference

Excellent

Technology offers excellent opportunity(ies) to seek and gather information, for interactive experiences to draw conclusions from, and form judgments.
Good

Technology offers good opportunity(ies) to seek and gather information, for interactive experiences to draw conclusions from, and form judgments.
Fair

Technology offers fair opportunity(ies) to seek and gather information, for interactive experiences to draw conclusions from, and form judgments.
Minimal

Technology offers minimal opportunity(ies) to seek and gather information, for interactive experiences to draw conclusions from, and form judgments.
Poor

Technology offers poor opportunity(ies) to seek and gather information, for interactive experiences to draw conclusions from, and form judgments.
Explanation

Excellent

Technology offers excellent opportunity(ies) to state one's point of view, make an objective, and give reasons for an explanation.
Good

Technology offers good opportunity(ies) to state one's point of view, make an objective, and give reasons for an explanation.
Fair

Technology offers fair opportunity(ies) to state one's point of view, make an objective, and give reasons for an explanation.
Minimal

Technology offers minimal opportunity(ies) to state one's point of view, make an objective, and give reasons for an explanation.
Poor

Technology offers poor opportunity(ies) to state one's point of view, make an objective, and give reasons for an explanation.
Self-Regulation

Excellent

Technology offers excellent opportunity(ies) to reflect, self-correct, and make an objective and thoughtful meta-cognitive assessment of one's opinions and thoughts.
Good

Technology offers good opportunity(ies) to reflect, self-correct, and make an objective and thoughtful meta-cognitive assessment of one's opinions and thoughts.
Fair

Technology offers fair opportunity(ies) to reflect, self-correct, and make an objective and thoughtful meta-cognitive assessment of one's opinions and thoughts.
Minimal

Technology offers minimal opportunity(ies) to reflect, self-correct, and make an objective and thoughtful meta-cognitive assessment of one's opinions and thoughts.
Poor

Technology offers poor opportunity(ies) to reflect, self-correct, and make an objective and thoughtful meta-cognitive assessment of one's opinions and thoughts.



Keywords:
  • educational software, instructional design, critical thinking, technology, technological usability, SuccessMaker

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