Poor development, not much work done in class. Needs much improvement.
2 pts
The game has some potential, but lacks essential design mechanics that make a game successful. Idea is there, but work ethic needs improvement.
5 pts
The game has a well thought out idea, and can be successfully played. Obvious effort and time went into the game design process.
7.5 pts
After hours went into this game. Very well developed story, and development is overall planned and thought out. Work ethic and time management were carefully executed. Very well planned. Not much room for improvement.
10 pts
How vividly can your players imagine themselves "adventuring" in your setting based on your description.
Students must have their story thought out and included in their game. We must be introduced to it at the start of the game, and it must unravel as we continue through the game. You need at least 20 minutes of continuing gameplay!
The archetypes and attributes need to be well composed. The XP and overall stat curve of each actor needs to work with the game so it makes gameplay enjoyable. This can be successfully done by testing out different curves through different areas in your game.
You need to have at least 15 different items appropriate to the setting and adventure that are used at some point in your game. Skills needed to be appropriate for the setting and personality of the archetypes, as well as enhance game play.
Students must have developed maps that the player can efficiently get through. This should be a natural element to the game, and each map should be well planned to make the player aware of how to get in/out of towns/maps. You also need to have 3 different climates, one being snow, one being desert, one being grass/forest.
Is your game clean of glitches/issues that would make it unplayable? The game should be able to be played smoothly with or without you being there to "explain" things.
How well your game can played and comprehended without spelling/grammar errors. Promising games make sure to avoid any grammar/technical issues, but also incorporate some 'tone/theme' throughout their game.