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iRubric: Table Top RPG Final Project rubric

iRubric: Table Top RPG Final Project rubric

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Table Top RPG Final Project 
You will be continuing on the project we started on during the second 6 weeks in RPG Maker. The following rubric is going to be used to evaluate your game.
Rubric Code: BX93795
Draft
Public Rubric
Subject: (General)  
Type: Project  
Grade Levels: 6-8, 9-12

Powered by iRubric Final Game
Different components that will make up your final grade for Video Game Design.
  Poor

Poor development, not much work done in class. Needs much improvement.

2 pts

Fair

The game has some potential, but lacks essential design mechanics that make a game successful. Idea is there, but work ethic needs improvement.

5 pts

Good

The game has a well thought out idea, and can be successfully played. Obvious effort and time went into the game design process.

7.5 pts

Excellent

After hours went into this game. Very well developed story, and development is overall planned and thought out. Work ethic and time management were carefully executed. Very well planned. Not much room for improvement.

10 pts

Game Setting

How vividly can your players imagine themselves "adventuring" in your setting based on your description.

Poor

There is little to no detail provided about the setting. Word choice is unsophisticated, unvaried, and generic. The setting description, or lack thereof, does not inspire a vivid image of the setting in the player's mind.
Fair

The primary setting is described with a few sensory details. However, sensory details are primarily focused on only one to two main senses. Word choice is slightly varied and only somewhat/minimally precise. The player can imagine a basic idea of the setting, however more detail would be beneficial and allow for more "immersion" into the role.
Good

The primary setting is vividly described with some sensory details that appeals to at least three out of the five senses. Word choice is fairly precise and varied. The player can imagine a fairly vivid image of the setting based on the description provided.
Excellent

The primary setting is very vividly described with sensory details that appeals to all five senses. Word choice is sophisticated, precise and varied. Analogies, metaphors and similes are used when appropriate to effectively convey an image. The reader can imagine an excellent, and extremely vivid image of the setting based on the description provided.
Adventure(s)

Students must have their story thought out and included in their game. We must be introduced to it at the start of the game, and it must unravel as we continue through the game. You need at least 20 minutes of continuing gameplay!

Poor

Story line is poorly introduced, and doesn't have any linearity through the game. Random parts thrown together that are hard to comprehend. Makes game play very boring and gives the game no depth.
Fair

The story line is somewhat introduced at the beginning of the game, but gets lost as we begin adventuring or is so basic that the player gets bored from the repetitiveness (IE: Go get that to do this...over and over.)
Good

The story line is well introduced, and a main quest or story keeps us engaged as we progress through the game. It keeps the player involved and guessing at what will happen or evolve next.
Excellent

The story line is prominent in the beginning of the game, and continually evolves and keeps the player guessing at what happens next. There is a progression to the game that keeps the player engaged and most importantly invested in the game.
Archtypes/Attributes

The archetypes and attributes need to be well composed. The XP and overall stat curve of each actor needs to work with the game so it makes gameplay enjoyable. This can be successfully done by testing out different curves through different areas in your game.

Poor

RPG generated unoriginal character/class. Did the least amount of customizing and didn't have anything that made it unique for this category. Plain.
Fair

An attempt at creating their own archetypes and attributes is visible. Attributes are restrictive and it makes game-play non-pleasant.
Good

Unique archetypes and attributes. They fit well with the game, and testing/reworking of them can be seen. No premade characters were used.
Excellent

Unique in every way. The designer made their own archetypes and attributes that kept the player engaged. Previous testing went into each part of the game in order to enhance the setting and gameplay.
Skills and Tools

You need to have at least 15 different items appropriate to the setting and adventure that are used at some point in your game. Skills needed to be appropriate for the setting and personality of the archetypes, as well as enhance game play.

Poor

Tools have no relation to the games story/setting. Skills were unvaried and did not allow for fluid game play, and sometimes restricted it. Add no creativity of their own into the game.
Fair

Designer took the time to create some of their own tools, but the skills were unoriginal and not varied enough and slowed down game play. Still lacking the necessary requirements.
Good

Requirements are met, and the tools have some effect to the overall gameplay and story. Skills were adequate and
Excellent

Requirements are met and even exceed expectations. The designer took careful consideration into the planning and what each tool will do for the game.
Maps and Composition

Students must have developed maps that the player can efficiently get through. This should be a natural element to the game, and each map should be well planned to make the player aware of how to get in/out of towns/maps.
You also need to have 3 different climates, one being snow, one being desert, one being grass/forest.

Poor

Overall map design is weak. There is no depth to the game, and the player looses interest and has no incentive to continue playing. Minimal map creating.
Fair

The effort is somewhat visible. Map design suggests playability but there aren't enough finishing touches that made the overall composition of each map clear. No easy/entrance to each map.
Good

Map design was well thought out. The player can easily guide him/herself through the game without worrying about how to leave each town. The maps benefit the story rather then make it a task to get through each one.
Excellent

Carefully excecuted map design and composition. Guiding oneself through the game comes second nature, and you can focus on the overall story and gameplay. Very well done, and each map seems unique in its own way. No preloaded templates.
Instructions/Playability

Is your game clean of glitches/issues that would make it unplayable? The game should be able to be played smoothly with or without you being there to "explain" things.

Poor

Problems right out of the gate. Unclear how to determine strength levels in skills and attributes; difficult to fill out character sheet. Unclear to GM what the players "quest" the players should be on. Not a pleasant experience.
Fair

Somewhat put together game; character sheet was easy to fill out. Was a headache for GM to determine how to guide players through game (needed more direction), and overall transfer functionality was tested poorly. Gameplay was a chore, rather then a positive experience.
Good

Character sheets easily filled out. Game has clear paths for the GM to guide the players. Navigating through adventure is simple (but maybe not as exciting as it could be). Gameplay was on the positive side and didn't create stress when having to enter towns/buildings.
Excellent

Game design was on point. All aspects of the game and directions are well put together, navigation for the GM is fun and exciting. You get to enjoy the gameplay and story rather then focusing on how do I get from point a to point b. Testing went into each and every part of the game.
Comprehension/Grammar

How well your game can played and comprehended without spelling/grammar errors. Promising games make sure to avoid any grammar/technical issues, but also incorporate some 'tone/theme' throughout their game.

Poor

Errors not just in grammar, but spelling as well. Story is all over the place and does not keep the player engaged. Lazy design overlaps into the spelling/grammar aspect of the game.
Fair

Spelling and grammar errors are visible, but the story is somewhat put together. Proofreading before completion date was obviously forgotten, and there are clear mistakes throughout the game.
Good

There are minimal spelling and grammar issues. The story is well put together and can be understood and followed without major issues.
Excellent

There are no spelling and grammar issues and the story gets comprehended second nature. A great game that had extra hours put into the testing phase in order to sort out and spelling/grammar issues that could potential scare users from your game.





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