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iRubric: NXT Robot Dance - 30 second requirement rubric

iRubric: NXT Robot Dance - 30 second requirement rubric

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NXT Robot Dance - 30 second requirement 
Program a variety of elements to cause the NXT Lego Robot to dance a 30-60 second dance. programmed with NXT or Robot C
Rubric Code: MX6C79W
Ready to use
Public Rubric
Subject: Vocational  
Type: Presentation  
Grade Levels: 9-12

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  Poor

Shows none to almost no effort.

10 pts

Fair

Shows minimal effort w/ disregard to assignment instructions.

15 pts

Good

Shows significant effort, but lacks some elements of the assignment.

18 pts

Excellent

Shows outstanding effort.

20 pts

Programming

Moves to a beat

Poor

Meets 1 or fewer of the required elements: driving forward, spinning, reverse, right angle, square, sound, continuous sound, hit a ball, sensors, etc.
Fair

Meets 2 or 3 of the required elements: driving forward spinning, reverse, right angle, square, sound, continuous sound, hit a ball, sensors, etc.
Good

Meets 4 or 5 of the required elements: driving forward, spinning, reverse, right angle, square, sound, continuous sound, hit a ball, sensors, etc.
Excellent

Meets 6 or more of the required elements: driving forward, spinning, reverse, right angle, square, sound, continuous sound, hit a ball, sensors, etc.
Timing

Meets the limits of 30 to 60 seconds.

Poor

Meets less than 30 seconds of the required time limit for the dance.
Fair

Meets 20 seconds to 24 seconds of the required time limit for the dance.
Good

Meets 25 seconds 29 seconds the required time limit for the dance.
Excellent

Meets the required time limit for the dance
Variation/Enthusiasm

Poor

No effort to program variation into the dance. No effort to meet the assignment criteria.
Fair

Very limited variation in elements. Robot stays on one element to kill time before moving to another element. Boring. Indicates little effort to meet the assignment criteria.
Good

Shows some variation with occasional changes in elements; ome effort to program variation, but lacks entertainment & demonstrates less effort..
Excellent

Shows considerable variation with frequent changes in elements; good entertainment value. Effort on the part of the programmer to entertain.
Build - Engineering

Poor

Robot is not built, or is not programmed to perform.
Fair

Robot is built, but loses significant pieces during performance..
Good

For the most part, the robot is well built. Loses one or two small parts during performance.
Excellent

Robot is well build; stays together during performance.
Creativity

Appears human

Poor

Robot fails to appear human.
Fair

Robot vaguely resembles a human
Good

Robot appears humanoid. Some creative design. features
Excellent

Robot appears human but also has addition design features that enhance life like appearance.
Teamwork

Poor

None; student behavior detracts from unity and excellence.
Fair

Very little. Is cooperative and offers some ideas in group settings.
Good

Can be a good team member. Is cooperative and occasionally helps others in group setting.
Excellent

Clearly assists team and in group settings with all aspects of robot construction, programming and achievement of objectives. Neutralizes disagreements and compromises when appropriate.
Strategy, Process, Problem-Solving

Brainstorming and design process

Poor

Uses standard design.

No design process (from initial concept through build, test, refinement) communicated.

Strategy based only on ease of task - did not maximize time, combine tasks or consider points.
Fair

Some forethought in initial design.

Refinement of robot and programs not communicated.

Strategy often based on ease of task -few risks taken.

Some consideration of time, sensor combinations or maximizing points.
Good

Basic understanding of design process, evidence of conceptual planning, building, testing, refining of robot, manipulators, programs.

Effective strategic planning, combining fight tasks, program ideas and build design
Excellent

Communicates complete design process, from initial concept through build, test, and refinement.

Excellent/innovative strategy, combining fight tasks, plotting attacks, maximizing points.



Keywords:
  • Computer, Robot







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