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iRubric: Game Design Project rubric

iRubric: Game Design Project rubric

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Game Design Project 
Final Unity Project
Rubric Code: M248AWB
Ready to use
Public Rubric
Subject: Computers  
Type: Assignment  
Grade Levels: 9-12

Powered by iRubric Final Game Design Project
  Unsatisfactory

0 pts

Basic

3 pts

Proficient

7 pts

Advanced

10 pts

One Page Game Design Document

A one page document describing the game to be developed, including milestones for development.

Unsatisfactory

No document/poorly written document.
Basic

Partial document written; many grammar/spelling errors; inadequate description of game development
Proficient

Full document written; few grammar and spelling errors; adequate description of game development
Advanced

Comprehensive document written; no grammar/spelling issues; clearly describes game development
Layout/Scene

Unsatisfactory

No scene built as game world.
Basic

Basic scene built. No sound, obstacles, collisions, lighting, cameras, other Unity items.
Proficient

Scene built to include sound, obstacles, collisions, lighting, cameras, other Unity items.
Advanced

Well developed scene using multiple sound, obstacles, collisions, lighting, cameras, particles, other Unity items.
Animated Character/Player

May be a downloaded asset for a player or animated character.

Extra points given (up to 5) for a character/player with actual working animation.

Unsatisfactory

No movable character/player
Basic

Animated character/player does not work.
Proficient

Animated character/player works, but glitchy.
Advanced

Animated character/player works.
Blender Game Objects

Three game objects must be design using Blender -or- one more complex object using a tutorial (approved by teacher).

You must be able to show your development of the objects in Blender.

Unsatisfactory

No items developed in Blender.
Basic

Simplistic items developed, show little use of Blender tools. No interactions with the objects are possible.
Proficient

Items developed using Blender tools, but less than 3. Simple interactions with the objects are possible.
Advanced

Three well developed items created in Blender. Simple interactions with the objects are possible.
Start Screen (Menu)

Play button only required. Must include button, background, title.

Unsatisfactory

No start screen
Basic

Start screen developed but not operational.
Proficient

Start screen developed but glitches occur.
Advanced

Start screen developed and operational.
Score Banner/Health Bar/Lives

Choose one of the items to develop in your game.

Unsatisfactory

No banner/bar/lives.
Basic

Banner/bar/lives developed but not operational.
Proficient

Banner/bar/lives developed but glitches occur
Advanced

Banner/bar/lives developed and operational.
Game Play

Game play takes into account how the game plays. If the rules are followed in the game play by the designer and how well the game plays out for a new player. Do problems with the construction/design prevent the game play from proceeding, scoring, etc.

Unsatisfactory

Game does not play well. Errors prevent the game from playing.
Basic

Game has problems preventing smooth play.
Proficient

Game meets basic requirements for play. No errors.
Advanced

Game has good play, good action, no errors. Consistent play possible.
Game Craftsmanship

Game craftsmanship looks at the game holistically; graphics, characters, objects, backgrounds, how well they work together and how they create the game experience.

Unsatisfactory

Game is poorly crafted. Game play is unexciting or uninteresting.
Basic

Game has some interesting elements. Game play is slow and players lose interest in the game.
Proficient

Game has interesting and challenging elements. Game play is fun and players enjoy the game.
Advanced

Game has many interesting and challenging elements. Game play is exciting and players want to keep playing the game.
Showcase Preparation/Participation

Demonstration of games to other participants.

Unsatisfactory

Does not prepare/participate in showcase.
Basic

Prepares, but does not participate in showcase.
Proficient

Prepares and participates in showcase.
Advanced

Prepares, participates and communicates with "customers" in showcase.
Tutorial Feature

Students chooses a feature to develop based on a tutorial of choice.

Unsatisfactory

No feature attempted.
Basic

Feature chosen but not functional
Proficient

Partial functionality
Advanced

Full functionality
Work Ethic

Unsatisfactory

Student rarely used class time to work on project. Student was continuously redirected to return to work on project.
Basic

Student occasionally used class time to work on project. Student needed numerous prompts to return to work.
Proficient

Student was organized and worked steadily and consistently on project. Student did not need prompting to remain on task.
Advanced

Student was well organized and well prepared to work on project every class period. Student used class time to enhance their project and kept improving the project up to the deadline. Student was on task without prompting.




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