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iRubric: Code.org Video Game Design rubric

iRubric: Code.org Video Game Design rubric

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Code.org Video Game Design 
Students take an imaginative story, with a science theme, and build a video game around it. Technology facilitates and supports creative writing. http://studio.code.org/sections/VVUFZG
Rubric Code: JX5679A
Draft
Public Rubric
Subject: (General)  
Type: Project  
Grade Levels: K-5

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  Beginning

1 pts

Developing

2 pts

Proficient

3 pts

Exceptional

4 pts

Research

Beginning

1.Shows minimal understanding of topic (Ex. Sci or SS)

2. Parts of the Engineering Design Process used

3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping, but gathered limited information
Developing

1.Shows understanding of topic (Ex. Sci or SS) by including at least 2 important ideas

2. Uses the Engineering Design Process

3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping
Proficient

1.Shows in-depth
understanding of topic (Ex. Sci or SS) by including at least 3 important ideas

2. Uses each step of the Engineering Design Process

3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping to note descriptions
Exceptional

1.Shows in-depth
understanding of topic (Ex. Sci or SS) by including at least 4 important ideas

2. Uses each step of the Engineering Design Process

3. Journal - Uses Cornell Notes, Reverse Outlining, or Mind Mapping to note detailed descriptions

Date:
Project Plan

Beginning

1. Did not try to make own artwork

2. Research and Storyboard incomplete

3. Game rules unclear fits content well
Developing

1. Project uses artwork of others with some effort to change

2. Research and Storyboard connect

3. Game rules fits content well
Proficient

1.Project uses original artwork or reuses imported images creatively

2. Research and Storyboard connect well

3. Game rules fits content well, instructions are well-written and integrated into design
Exceptional

1. Project artwork and creativity significantly support the content, used blueprint to thoroughly layout plan

2. Research and Storyboard connect well

3. Game rules fits content well, instructions are well-written and integrated into design

Date:
Programming

Beginning

1. Project shows little understanding of blocks and how they work together

2. Lacks organization and logic

3. Has several bugs
Developing

1. Project shows some understanding of blocks and how they work together

2. Has some organization and logic

3. May have a couple bugs
Proficient

1. Project shows understanding of blocks and how they work together to meet a goal

2. Is organized, logical, and debugged
Exceptional

1. Project shows advanced understanding of blocks and procedures

2. Uses additional programming techniques

3. Is particularly well organized, logical, and debugged

Date:
Process (design, create, test, eval

Beginning

1. Student did not use eng. design process

2. Did not use project time well and did not meet deadlines

3. Did not collaborate
Developing

1. Student completed parts of the eng. design process

2. Used project time well sometimes and met some deadlines

3. Collaborated at times
Proficient

1. Student used design process (stated problem, came up with ideas, chose solution, built and tested, presented results)

2. Used project time constructively, met deadlines

3. Collaborated appropriately
Exceptional

1. Student made significant use of the eng. design process

2. Used project time constructively, finished early or added additional elements

3. Found ways to collaborate and work beyond class time

Date:
Presentation

Beginning

1. Student did not deliver
presentation
Developing

1. Presentation was under
two minutes and not
planned

2. Presentation did not
explain process

3. Presentation did not
include game demo
Proficient

1. Presentation was 3-5
minutes with some planning

2. Presentation gave brief
explanation of development
process

3. Presentation
Exceptional

1. Presentation was five or more minutes long,
thorough, and well-planned

2. Presentation thoughtfully
explained development
process

3. Presentation included
game demo, allowed other students to play

Date:





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