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iRubric: Personal Choose Your Own Adventure Story rubric

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Personal Choose Your Own Adventure Story 
Rubric Code: FXB63W9
Draft
Public Rubric
Subject: English  
Type: Project  
Grade Levels: 6-8, 9-12

Powered by iRubric Personal Choose Your Own Adventure
  Excellent

20 pts

Good

15 pts

Fair

10 pts

Poor

5 pts

Storyline

20% Statement of belief; the foundation

Excellent

that is serious, cohesive, and well-written (containing little to no errors.)
Good

that is less serious, cohesive, and/or well-written. A good philosophy may contain a few grammar errors.
Fair

not serious, cohesive, and/or well-written (containing more grammar errors.)
Poor

may not be serious, cohesive, and/or well-written (containing many grammar errors.)
Content

20% Decisions with serious consequences woven into a story with a cohesive plot

Excellent

Project contains five or more decisions with consequences and two choices for each decision. Decisions are related to one another and demonstrate meaningful decision-making.
Good

Project contains five or fewer decisions with consequences and two choices for each decision. Decisions might not relate to one another and/or demonstrate meaningful decision-making.
Fair

Project contains five or fewer decisions, but decisions lack consequence and/or choices. Decisions might not relate to one another and/or demonstrate meaningful decision-making.
Poor

Project contains fewer than five decisions and choices, lacks consequences, and/or fails to have a cohesive plot.
Appropriateness

20% Suitability of selected decisions in the storybook, video, or other format

Excellent

Content of material as well as presentation mode is very appropriate.
Good

Content of material and presentation mode is appropriate.
Fair

Content of material and/or presentation mode is inappropriate.
Poor

Content of material and presentation mode is inappropriate.
Overall Quality

20% Reflects the amount of time/effort put into the project

Excellent

Class time was used highly effectively. Final product reflects much time went into planning and execution.
Good

Class time was used effectively. Final product reflects students spent time planning and put effort into execution.
Fair

Class time was rarely used. Final product shows some planning or effort in execution.
Poor

Class time was not used effectively. Final product shows little to no effort in planning or execution.
Creativity

20% Approach for presenting the material and original ideas

Excellent

Product shows a large amount of original thought. Ideas are creative and is inventive.
Good

Product shows some original thought. Work shows new ideas and insights.
Fair

Uses other people's ideas (giving them credit,) but there is little evidence of original thinking.
Poor

Uses other people's ideas, but does not give them credit.




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