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iRubric: Video Game Design - Photoshop rubric

iRubric: Video Game Design - Photoshop rubric

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Video Game Design - Photoshop 
Students in Video Game Programming will create a video game cover design. The designer will use various tools and design methods with Photoshop and submit online for review and grading.
Rubric Code: P248A44
Ready to use
Public Rubric
Subject: Arts and Design  
Type: Project  
Grade Levels: 9-12

Powered by iRubric Video Game Cover Design
  Proficient (A)

10 pts

Good (B)

6 pts

Average (C)

5 pts

Not Really Understanding Course(D)

3 pts

Nothing done (0)

0 pts

Background - Step 1

Proficient (A)

An image was added to both the
back and front; the image was a
simple image (not previously edited)
Good (B)

An image was added to both the
back and front; however the image
is not a raw, simple image
Average (C)

An image was left off on either the back or front cover. The image
was not previously edited.
Not Really Understanding Course(D)

An image was left off either the back
or front cover. With the one image
that was added, it’s not simple.
Nothing done (0)

An image was not added to either the
back or front covers of the project.
Foreground - Step 2 and 3

Proficient (A)

Images were added to the game cover. High Quality images were used.
The images and characters are easy to identify, sharp, and has great lighting that fits the design and shows depth.
Good (B)

Images were added to the game cover. Average Quality images were used.
Image is sharp, with good lighting. Images work well with the design showing some extra depth.
Average (C)

Some images were added to the game cover. Average Quality images were used.
The student added a character to their game, but very little depth is shown.
Not Really Understanding Course(D)

Some images were added to the game cover. Decent/bad Quality images were used.
The student did not use extra images in the game. Photo used isn't as sharp, clarity isn't good, and lighting needs work.
Nothing done (0)

No images were used in the design of the cover.
Zero perspective.
Use of Text and other items added

Proficient (A)

Included the Name
of Video Game and exceeded expectations and made good choice of filters use. Filters were distinguishable. (can be used on text, themselves, other elements in the design)
Good (B)

Included the Name
of Video Game and made good choice of filters use. Filters were recognizable. (can be used on text, themselves, other elements in the design)
Average (C)

Included the Name
of Video Game with HALF effort, using some filters. Filters were easy to spot. (can be used on text, themselves, other elements in the design)
Not Really Understanding Course(D)

Did not include any text and questionable filters and design choice. Not too distinguishable. (can be used on text, themselves, other elements in the design)
Nothing done (0)

No filters were used (can be used on text, themselves, other elements in the design)
Selections and Masking (Padlet)

Proficient (A)

Selection tools were properly used
for all items in cover as the
selections came out clean (through
feathering, refining
edge, masks, etc.)
Good (B)

Selection tools were properly used
for most items in the design as the selections came out clean on most
edges of the items
Average (C)

Selection tools were properly used
for roughly half of the items in
poster: half of the selections came
out clean
Not Really Understanding Course(D)

Selection tools were poorly used
for most items in poster as most of
the selections were not clean on the
edges of the selection itself.
Nothing done (0)

Either all selections in the poster were done very poorly OR no selections were made of the
items used.
Visibility, and Readability

Proficient (A)

All items in the cover had good
perspective and lighting (including
use of layer styles); all items
could be visibly
seen in the cover (no blurriness);
credits were made
to look real; all
text was easy to
read. Images and text are sharp &in focus.
Good (B)

One of the following was not
executed: lighting on items, all items
visibly seen, some text difficult to
read on the cover. Most of the images and text are sharp & in focus.
Average (C)

Multiple items of the following were
not executed: lighting on items,
all items visibly seen, some text
difficult to read on
the cover. Some elements (image/text) are sharp.
Not Really Understanding Course(D)

Lighting was poor with most or all
items in cover; most or all items
were difficult to see in the cover;
text was difficult to
look at. Very little text or images are sharp.
Nothing done (0)

The lighting, visibility of text
and items, and formatting of
credits was done extremely poorly
or not done at all.
Creativity

Proficient (A)

Student was very creative in the way images were blended together; emphasis was made on inserting text that was catchy to the viewer’s eye; good font choices were made based on the video game chosen.
Good (B)

Student used one or two graphical
elements to show creativity
throughout the game cover except
with blending the images, text that was catchy, or good font choices. A few
Photoshop tools
were listed on how they were used.
Average (C)

The student’s ideas in the game cover
were typical rather than creative.
Some elements were used; Student made good use of the tools in Photoshop
Not Really Understanding Course(D)

The student did not really make or
customize any of the items in the
game cover. Most of the game cover
was too basic. Student didn't make the best use of the tools in Photoshop
Nothing done (0)

Student used no elements in his/her
items to make the game cover
creative or appealing to the
viewer.



Keywords:
  • video game cover


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